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Signature Always Get My Mark

Always Get My Mark ability tree

The Bounty Hunter posses an unparalleled knack for tracking down sentient beings, leaving no lead unfollowed, no cargo bay unscanned during a hunt.

More information found on page 39 of No Disintegrations: A Sourcebook for Bounty Hunters.

BASE ABILITY[]

Once per game session, the character may choose a minion NPC to be [their] mark. [They] must know this NPC's identity and basic personal information (or have another lead of comparable quality, per the GM's discretion), and must know that the NPC is on the same planet. [They] spend 2 Destiny Points, and makes a Hard difficulty Streetwise check. If [they] succeed, the character tracks down the chosen mark, and a new encounter beings as the character reaches the mark's location.

The exact nature of this encounter, as well as the circumstances under which it takes place, must be approved by the GM. When making the skill check to activate Get My Mark, the GM can add boost and setback die for any situational effects that might affect the difficulty of the check.

UPGRADES[]

Change Skill: When activating Always Get My Mark, the character may make a Knowledge (Underworld) check instead of a Streetwise check.

Change Skill: When activating Always Get My Mark, the character may make a Survival check instead of a Streetwise check.

Destiny: To activate Always Get My Mark, the character needs to spend only 1 Destiny Point instead of 2.

Increase Effect: When activating Always Get My Mark, the Bounty Hunter may choose a rival NPC instead of a minion NPC. If [they do] so, upgrade the difficulty of the check once.

Increase Effect: When activating Always Get My Mark, the Bounty Hunter may choose a nemesis NPC (or a Player Character, at the GM's discretion) instead of a minion NPC. If [they do] so, upgrade the difficulty of the check twice.

Increase Range: If the Bounty Hunter has access to a starship with a hyperdrive, Always Get My Mark can be used to track down any individual whose current planetary location the Bounty Hunter knows.

Reduce Difficulty: The skill check to activate Always Get My Mark is Average difficulty instead of Hard.

Takedown: When activating Always Get My Mark, the Bounty Hunter may upgrade the difficulty of the check once. If [they] succeed, the scene begins with the target already subdued and in [their] custody. The GM may spend a despair result from this check to introduce serious complications during the attempted capture and ensuing scene.