Animal Bond[1][]
- Activation: Passive
- Ranked: No
- Trees: Hermit, Pathfinder
Force talent. Through the Force, the character creates a bond with a single animal with which [they] are currently interacting. This cannot be done during structured encounters. This animal must have a silhouette equal to or smaller than half the character's Force rating when the bond is created, rounded down (this means a character with Force rating 1 could only bond with a silhouette 0 animal). The bond persists as long as the character chooses it to, although at the GM's discretion, the bond may also be broken due to abusive treatment or other extenuating circumstances.
As long as the bond persists, the animal remains near the character, and the controlling player dictates the animal's overall behavior (although, since the animal is only bonded with the character, not dominated, it may still perform certain inconvenient actions such as scratching furniture, consuming rations, and marking territory). Once per round in structure encounters, the character may spend one maneuver to direct [their] animal in performing one action and one maneuver. The animal must be within hearing and visual range of the character (generally medium range) to do this. Otherwise, the animal does not contribute to the encounter. The specifics of its behavior are up to the player and GM.
Improved[2][]
- Activation: Passive
- Ranked: No
- Trees: Hermit
Force talent. When spending a maneuver to direct a bonded animal, the character may suffer 1 strain to add a boost dice to the animal's next check.
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 138-139)
- ↑ Savage Spirits: A Sourcebook for Seekers (Page 30)