Armour attachments are mostly based around increasing the utility and features of the armour rather than improve its base function, protecting the user. Ranging from sealing the armour from environmental effects, to the attachment of automated weapons and spikes onto battle armour, there's something here for everyone.
Modification | Price | Rarity | HP Req. | Other Req. | Features |
---|---|---|---|---|---|
Amphibious Modification | 500 | 4 | 1 | Able to have air tank attached | Ability to operate underwater or without air for a number of hours |
Armour Insert | 450 | 3 | 0 | Soak 1-, Defence 0 | Clothes count as armoured clothing, though concealed |
Armour Spikes | 500 | 2 | 3 | Covers arms or legs | Covered in spikes, hurting attackers |
Athakam Medtech SmartMed 2000 Integrated Med-Systems | 2,500 | 7 | 2 | Covers majority of the body | Heals in combat and passively |
Automated Weapon Mounting | 3,000 | 5 | 2 | - | Mount a small weapon to armour which fires hands-free |
Bio-Support Dispenser | 4,000 | 6 | 1 | Fully enclosed armour | Keeps wearer healthy |
Biofeedback System | 3,300 | 5 | 2 | Full-body armour | Keeps wearer ready to go |
Boot Blade | 100 | 5 | 0 | Has shoes/boots | Retractable blade to use at close range |
Ceremonial Adornment | 2,500 | 4 | 0 | - | Reduces inappropriateness of wearing armour |
Chedak Communications Multi-Band Comlink | 200 | 1 | 0 | Has helmet | Long range comlink integrated in helmet |
Clone Polarised Electrobinoculars | 500 | 4 | 1 | Clone armour | Easy to flip on and off electrobinoculars |
Cortosis Weave | 10,000 | 8 | 2 | - | Increases resistance to energy weapons |
CryonCorp Omniscan 3 Integrated Scanner | 1,000 | 4 | 1 | Has helmet | Integrates general purpose scanner into helmet |
Custom Fit | 400 | 3 | 1 | - | Optimise armour feel to user |
Droid Brain Defence System | 5,000 | 6 | 3 | - | Increases defence by warning wearer of incoming fire |
Energy Dispersion System | 500 | 4 | 1 | - | Increases soak against stunning weapons |
Enhanced Optic Suite | 1,750 | 3 | 1 | Has helmet | Enhances existing HUD and visuals of visor |
Hardened | 900 | 4 | 2 | Power armour | Protects power source from ion weapons |
Heating System | 1,000 | 3 | 1 | Sealable full-body armour | Increases insulation and warms user |
In-Helmet Scanner | 750 | 4 | 1 | Has helmet | Integrates general purpose scanner into helmet |
Industrial Automaton "Accu-Strike" Integrated Targeting Computer | 3,000 | 7 | 1 | Has helmet | Increases accuracy at longer ranges |
Integrated Ascension Gear | 350 | 3 | 2 | - | Integrates a grapnel launcher |
Integrated Holsters | 300 | 4 | 2 | - | Reduces encumbering factor of holstered weapons |
Integrated Slicer Gear | 750 | 6 | 3 | - | Integrates inconspicuous slicer gear |
Ion Shielding | 2,000 | 7 | 1 | Soak 2+ | Increases soak against Ion weapons |
Jump Boots | 1,200 | 6 | 1 | Encumbrance 4- | Integrates boot jetpacks into armour |
Kiirium Coating | 2,500 | 7 | 2 | Has solid plating | Increases soak against heat weapons |
Low-Friction Coating | 750 | 5 | 1 | Has solid interlocking plates | Increases slickness of the armour |
Merr-Sonn VX Hands-Free Weapon System | 1,000 | 6 | 2 | - | Mounts a weapon for hands-free use |
Micro-Rocket Armour Mounting | 800 (R) | 6 | 2 | - | Allows firing micro-rockets without needing to draw |
Optical Camouflage System | 5,500 | 6 | 2 | Light armour (not laminate/ battle armour) | Masks the wearer optically |
Passive Foliage Suit | 75 | 2 | 1 | - | Net for attaching leaves to armour for concealment |
Personal Vibrosaw | 900 | 1 | 1 | Has bracers | Has a weapon and can cut through large obstacles |
Physiological Enhancement System | 10,000 | 7 | 2 | Fully enclosed armour | Reduces overall strain from being custom fit |
Portable Plasma Shield | 2,500 | 4 | 2 | Has bracers | Implants shield on forearm |
Quick Shed | 650 | 4 | 1 | Encumbrance 3+ | Shed armour instantly |
Radiation Shielding | 500 | 3 | 1 | Sealable full-body armour | Gives resistance to radiation |
Reactive Plating | 2,000 | 6 | 2 | Soak 2+ | Makes wearer impervious to attack once |
Reflec Adaptive Skin | 3,500 (R) | 7 | 2 | - | Makes wearer harder to detect |
Reflec Shadowskin | 1,200 (R) | 6 | 1 | Soak 2- | Makes wearer harder to detect |
Reinforced Gauntlets | 250 | 2 | 2 | Soak 2+ | May use as improved unarmed attack |
Repulsor Pack | 2,500 | 4 | 2 | - | Safer form of jetpack |
Repulsor-Assisted Lifting | 1,000 | 3 | 2 | Full-body hard armour | Increases carrying capacity |
Retractable Wrist Blades | 150 | 1 | 1 | Has bracers | Retractable melee weapon |
Scannerweave | 1,800 (R) | 6 | 2 | - | Makes wearer hard to detect by scanners |
Self-Repair Systems | 3,000 | 6 | 2 | Defense 1+ | Armour can repair itself |
Squad Tactical Systems | 2,000 | 5 | 1 | Has helmet | Improves coordination with allies, includes comlink |
Stealth Field Generator | 3,800 (R) | 7 | 2 | - | Makes wearer harder to detect |
Strength Enhancement System | 5,500 | 4 | 2 | Full-body hard armour | Increases wearer's strength |
Stun Matrix | 1,750 | 3 | 3 | - | Discharges into close quarters combatants when hit |
Superior Armour Customisation | 5,000 | 6 | 1 | - | Makes armour superior |
TaggeCo MB-7 "Ranger" Range Finder | 1,500 | 6 | 1 | Has helmet | Provides targeting assistance at range |
Thermal Shielding System | 1,000 | 3 | 1 | Sealable full-body armour | Protects against heat effects |
Threat Monitor | 750 | 4 | 1 | Has helmet | Keeps one attuned to their environment |
Tracking System | 1,000 | 7 | 1 | - | Implants a sensor suite for tracking designated targets |
Utility Arm | 2,000 | 3 | 2 | - | Allows greater ability at multi-tasking |
Vacuum Sealed | 1,000 | 3 | 1 | Sealable full-body armour | Allows operating in a vacuum for a longer time |
Water Reclamation System | 500 | 4 | 2 | Fits tubing & pouches | Reduces the effect of water scarcity |
Whipcord Thrower | 600 | 1 | 1 | Has bracers | Can fire a grapnel cable from wrist |
Popular Armour Attachments[]
All items (59)
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