Star Wars RPG (FFG) Wiki
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Armour attachments are mostly based around increasing the utility and features of the armour rather than improve its base function, protecting the user. Ranging from sealing the armour from environmental effects, to the attachment of automated weapons and spikes onto battle armour, there's something here for everyone.


Modification Price Rarity HP Req. Other Req. Features
Amphibious Modification 500 4 1 Able to have air tank attached Ability to operate underwater or without air for a number of hours
Armour Insert 450 3 0 Soak 1-, Defence 0 Clothes count as armoured clothing, though concealed
Armour Spikes 500 2 3 Covers arms or legs Covered in spikes, hurting attackers
Athakam Medtech SmartMed 2000 Integrated Med-Systems 2,500 7 2 Covers majority of the body Heals in combat and passively
Automated Weapon Mounting 3,000 5 2 - Mount a small weapon to armour which fires hands-free
Bio-Support Dispenser 4,000 6 1 Fully enclosed armour Keeps wearer healthy
Biofeedback System 3,300 5 2 Full-body armour Keeps wearer ready to go
Boot Blade 100 5 0 Has shoes/boots Retractable blade to use at close range
Ceremonial Adornment 2,500 4 0 - Reduces inappropriateness of wearing armour
Chedak Communications Multi-Band Comlink 200 1 0 Has helmet Long range comlink integrated in helmet
Clone Polarised Electrobinoculars 500 4 1 Clone armour Easy to flip on and off electrobinoculars
Cortosis Weave 10,000 8 2 - Increases resistance to energy weapons
CryonCorp Omniscan 3 Integrated Scanner 1,000 4 1 Has helmet Integrates general purpose scanner into helmet
Custom Fit 400 3 1 - Optimise armour feel to user
Droid Brain Defence System 5,000 6 3 - Increases defence by warning wearer of incoming fire
Energy Dispersion System 500 4 1 - Increases soak against stunning weapons
Enhanced Optic Suite 1,750 3 1 Has helmet Enhances existing HUD and visuals of visor
Hardened 900 4 2 Power armour Protects power source from ion weapons
Heating System 1,000 3 1 Sealable full-body armour Increases insulation and warms user
In-Helmet Scanner 750 4 1 Has helmet Integrates general purpose scanner into helmet
Industrial Automaton "Accu-Strike" Integrated Targeting Computer 3,000 7 1 Has helmet Increases accuracy at longer ranges
Integrated Ascension Gear 350 3 2 - Integrates a grapnel launcher
Integrated Holsters 300 4 2 - Reduces encumbering factor of holstered weapons
Integrated Slicer Gear 750 6 3 - Integrates inconspicuous slicer gear
Ion Shielding 2,000 7 1 Soak 2+ Increases soak against Ion weapons
Jump Boots 1,200 6 1 Encumbrance 4- Integrates boot jetpacks into armour
Kiirium Coating 2,500 7 2 Has solid plating Increases soak against heat weapons
Low-Friction Coating 750 5 1 Has solid interlocking plates Increases slickness of the armour
Merr-Sonn VX Hands-Free Weapon System 1,000 6 2 - Mounts a weapon for hands-free use
Micro-Rocket Armour Mounting 800 (R) 6 2 - Allows firing micro-rockets without needing to draw
Optical Camouflage System 5,500 6 2 Light armour (not laminate/ battle armour) Masks the wearer optically
Passive Foliage Suit 75 2 1 - Net for attaching leaves to armour for concealment
Personal Vibrosaw 900 1 1 Has bracers Has a weapon and can cut through large obstacles
Physiological Enhancement System 10,000 7 2 Fully enclosed armour Reduces overall strain from being custom fit
Portable Plasma Shield 2,500 4 2 Has bracers Implants shield on forearm
Quick Shed 650 4 1 Encumbrance 3+ Shed armour instantly
Radiation Shielding 500 3 1 Sealable full-body armour Gives resistance to radiation
Reactive Plating 2,000 6 2 Soak 2+ Makes wearer impervious to attack once
Reflec Adaptive Skin 3,500 (R) 7 2 - Makes wearer harder to detect
Reflec Shadowskin 1,200 (R) 6 1 Soak 2- Makes wearer harder to detect
Reinforced Gauntlets 250 2 2 Soak 2+ May use as improved unarmed attack
Repulsor Pack 2,500 4 2 - Safer form of jetpack
Repulsor-Assisted Lifting 1,000 3 2 Full-body hard armour Increases carrying capacity
Retractable Wrist Blades 150 1 1 Has bracers Retractable melee weapon
Scannerweave 1,800 (R) 6 2 - Makes wearer hard to detect by scanners
Self-Repair Systems 3,000 6 2 Defense 1+ Armour can repair itself
Squad Tactical Systems 2,000 5 1 Has helmet Improves coordination with allies, includes comlink
Stealth Field Generator 3,800 (R) 7 2 - Makes wearer harder to detect
Strength Enhancement System 5,500 4 2 Full-body hard armour Increases wearer's strength
Stun Matrix 1,750 3 3 - Discharges into close quarters combatants when hit
Superior Armour Customisation 5,000 6 1 - Makes armour superior
TaggeCo MB-7 "Ranger" Range Finder 1,500 6 1 Has helmet Provides targeting assistance at range
Thermal Shielding System 1,000 3 1 Sealable full-body armour Protects against heat effects
Threat Monitor 750 4 1 Has helmet Keeps one attuned to their environment
Tracking System 1,000 7 1 - Implants a sensor suite for tracking designated targets
Utility Arm 2,000 3 2 - Allows greater ability at multi-tasking
Vacuum Sealed 1,000 3 1 Sealable full-body armour Allows operating in a vacuum for a longer time
Water Reclamation System 500 4 2 Fits tubing & pouches Reduces the effect of water scarcity
Whipcord Thrower 600 1 1 Has bracers Can fire a grapnel cable from wrist

Popular Armour Attachments[]

All items (59)

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