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The Commander is critical to a successful military operation, be it the squad leader or the general. Often less of a combatant and more an inspiring presence that concentrates on seeing the big picture of a battlefield, they excel at strategic thinking.

Career Skills:

Specializations[]

Commodore[]

Specialized at mass combat in space, these leaders direct capital ships into battle...

Squadron Leader[]

Focused on starship and vehicle formations, they are on the front lines...

Tactician[]

Enjoying a good fight, this leader is the tip of the spear in battle...

Figurehead[]

Leading in the boardroom, their expertise relies in displaying force through speech...

Instructor[]

Mastering combat, this leader teaches and improves a combat group...

Strategist[]

Keeping to themselves, this expert of strategy and logistics wins wars...

Signature Abilities[]

Rousing Oratory[]

Powerful ability to inspire others into action in spite of all odds.

Unmatched Authority[]

Exceptional ability to direct a subordinate without hesitation.

Sourcebook Content[]

This is also a category which marks any content which is found in the Star Wars RPG career sourcebook Lead By Example. Here, you can find a breakdown of the contents of this book as well as references to specific pages of content.

Expanded Rules[]

Mass Combat[]

Large-scale battles may get bogged down in the endless rolls of minion groups fighting each-other. Mass combat rules may be used to set up a narrative progression of two forces fighting each-other, with the difficulty/ability dice determined by the relative strengths of the armies (upgraded by the commander's Leadership skill). [find on page 70]

Contribution Rank & Duty Threshold[]

Guidance in the significance of contribution and duty is available to the Game Master in this sourcebook. [find on page 89]

Sidebars[]

Experienced Starting Characters[]

Advice for starting with a higher contribution rank for experienced starting characters is available in this section, suggesting a Contribution rank 10 would likely correspond to 300-400 experience.

Species[]

Specializations[]

Talents[]

Page 34

Page 35

Signature Abilities[]

Gear[]

Gear Price Rarity Reference
BPEA-1A Cascader 1,800 8 Page 44
Dress Uniform 100 5
Ribbon Rack 15 4
Symbol of Command 100 3
1.4 FD P-tower Light Anti-Vehicle Battery 4,000 2 Page 46
AlderaanMotors Heat Sink Power Generator 550 2
CryonCorp Mk. I Cat's Eye Multipurpose Sensor Suite 2,750 5 (R)
DefenStar Ltd. Nyalsan II Planetary Shield Generator 460,000 4 (R) Page 47
Delvin Constructs Modular Base Structures - -
- notably Com C-52 Modular Command Center 1,750 2 Page 48
- notably BKR B-70 Modular Reinforced Bunker 4,900 3
- notably Fac L-120 Modular Motor Pool 1,200 2
- notably HNG F-104 Modular Hangar 2,200 2
- notably MilBar F-221 Modular Barracks 2,000 3
Golan Arms DF.11 Anti-Infantry Battery 7,500 5 (R)
TacNet Tactical Data Network 1,000 3 Page 49

Droids[]

Droid Price Rarity Reference
T-Series Tactical Droid 8,000 8 (R) Page 45

Vehicles[]

Vehicle Price Rarity Reference
SU-42RS Flashblind Aerial Reconnaissance Airspeeder 32,000 7 Page 49
AA-70 Observation and Command Speeder 16,000 4 Page 50
LAVr QH-7 Chariot Command Speeder 40,000 5 (R) Page 51
AT-FRC Force Reconnaissance Walker 75,000 8

Starships[]

Starship Price Rarity Reference
Munificent-class Command, Control, and Communications Frigate 12,300,000 9 (R) Page 52
Surveyor-class Reconnaissance Frigate 9,600,000 8 (R) Page 53
MC80a Home One type Heavy Star Cruiser 112,000,000 8 Page 54
Assertor-class Command Dreadnought 1,100,000,000 10 (R) Page 56
Maelstrom-class Battle Cruiser 158,000,000 8 (R) Page 57

Attachments[]

Transport Mods[]

Attachment Price Rarity Reference
Briefing Auditorium 2,500 4 Page 58
Electronic Counter-Countermeasures Suite 3,500 6 Page 59
Holo-Tank 5,000 4
Tactical Command, Control, and Communications Suite 4,200 6
Theater Command and Control System 8,500 6

All items (53)

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