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This category is used to mark any content found in Gadgets and Gear: The Essential Collection of Weapons and Equipment.

GADGETS AND GEAR[]

WHAT'S IN THIS BOOK?[]

This book contains an extensive collection of weapons, armor, gear, and attachments from the Star Wars galaxy that are organised into chapters and sections by type.

SIDEBAR: UNIQUE ABILITIES[1][]

Interspersed throughout this book are several weapons, pieces of armor, pieces of gear, and items from iconic characters in Star Wars. These entries include sidebars detailing special abilities that their associated NPC can use while wielding or wearing their equipment. [...]

A NEW EXPANDED ARSENAL[]

NEW TALENTS[]

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NEW ITEM QUALITY[]

NEW SKILL[]

SIDEBAR: A NOTE ABOUT NEW EQUIPMENT AND PRICES[2][]

[...] Gear items from iconic characters are usually listed as "Not For Sale" throughout this book. This is because acquiring such equipment is intensely difficulty and should be left up to the GM to determine when and how such objects should fall into the hands of the PCs.

BLASTERS[]

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SIDEBAR: BORING CONVERSATION ANYWAY[3][]

Once per encounter when Han Solo fails a Deception check, he may spend two advantage results to immediately draw his blaster and make a combat check targeting the target of the failed check as an incidental.

SIDEBAR: CORELLIAN GOODBYE[4][]

Qi'ra has become expert at keeping her true loyalties hidden. [...]

PROJECTILE WEAPONS[]

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SIDEBAR: SHATTER GUNS[5][]

While a character wields a shatter gun, any combat check they make that generates two threat results or a despair result damages the weapon by one step. [...]

EXOTIC WEAPONS[]

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  • AJ-23 Concussive Rifle
  • Bola Carbine
  • Bowcaster
  • Chewbacca's Bowcaster

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SIDEBAR: PROTECTIVE FIRE[6][]

Han Solo is constantly getting into trouble, and Chewie along with him. [...]

SIDEBAR: BOWCASTER QUARRELS[7][]

The bowcaster can benefit from an array of specialty quarrels. [...]

BRAWL WEAPONS[]

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MELEE WEAPONS[]

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SIDEBAR: CORTOSIS WEAPONS[8][]

Cortosis is an ore found primarily in the Outer Rim. [...]

SIDEBAR: INTEGRATED COMBAT[9][]

Darth Vader is an expert at varying his attacks between Force powers and lightsaber strikes. [...]

SIDEBAR: LIGHTSABER HILTS[10][]

The soul of lightsaber is its crystal. [...]

TABLE: LIGHTSABER HILTS[]
Name Skill Dam Crit Range Encum HP Price Rarity Special
Basic Lightsaber Hilt Lightsaber 0 Engaged 1 5 300 5
Crossguard Lightsaber Hilt Lightsaber 0 Engaged 1 4 900 7 Defensive 1
Double-Bladed Lightsaber Hilt Lightsaber 0 Engaged 2 4 600 6 Linked 1, Unwieldy 3
Great Lightsaber Hilt Lightsaber 0 Engaged 2 5 700 6 Cumbersome 3
Guard Shoto Hilt Lightsaber 0 Engaged 1 3 700 7 Defensive 1, Deflection 2, Unwieldy 4
Lightfoil Hilt Lightsaber 0 Engaged 1 3 350 6 Defensive 2
Lightsaber Pike Hilt Lightsaber 0 Engaged 3 3 600 7 Cumbersome 3, Defensive 1
Shoto Hilt Lightsaber 0 Engaged 1 3 300 6 Accurate 1

SIDEBAR: SON OF SKYWALKER[11][]

Luke Skywalker possesses a powerful, instinctive connection to the Force, made stronger through his connection to his lightsaber's kyber crystal. [...]

SIDEBAR: DISARMING NATURE[12][]

Obi-Wan Kenobi has trained his entire life to end fights quickly and with minimal bloodshed. [...]

EXPLOSIVES AND ORDNANCE[]

EXPLOSIVES AND CHARGES[]

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SIDEBAR: ADDITIONAL DAMAGE AND BLAST RADIUS[13][]

Explosive compounds and devices deal damage to everything and everyone in their blast radius, which is measured like a weapon's range. [...]

GRENADES AND LAUNCHERS[]

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MICRO-ROCKETS[]

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MISSILES AND LAUNCHERS[]

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ARMOR[]

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SIDEBAR: HEARTLESS SILENCE[14][]

Boba Fett is one of the most ruthless bounty hunters in the galaxy, cold and unreadable behind his Mandalorian visor and all but immune to the desperate pleas of his targets. [...]

SIDEBAR: VISAGE OF DEATH[15][]

Lord Vader has a reputation among Imperials for killing those who fail him one time too many. [...]

ATTACHMENTS[]

WEAPON ATTACHMENTS[]

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LIGHTSABER ATTACHMENTS[]

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LIGHTSABER CRYSTALS[]

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ARMOR ATTACHMENTS[]

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OmniScan 3 Integrated Scanner

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EQUIPMENT[]

COMMUNICATIONS[]

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CYBERNETICS AND PROSTHETICS[]

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INFILTRATION, SECURITY, AND SURVEILLANCE[]

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SIDEBAR: THE BASICS OF SLICING EQUIPMENT[16][]

While the best Slicers prepare themselves with a wide variety of tools to cover all eventualities, all of them rely on a similar set of equipment to attempt the rudiments of the jobe before turning to more specialized tools. [...]

MEDICINES AND DRUGS[]

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==[]

SURVIVAL AND UNIQUE GEAR ==== Page 131

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TABLE: LANDO'S ARMOIRE[17][]
d100 Cape Description Effect While Wearing Cape
01–16 Black synthetic nanosilk capelet with blue satyn lining. Once per encounter, the wearer may upgrade the difficulty of a Deception check they make once to add an automatic triumph result to the result.
17–33 Alderaanian azure cotton cape-cloak with gold Aeien silk damask lining and leather trim. Once per encounter during a Negotiation check, the wearer may remove a despair result from the results and add two threat results instead.
34–50 Blue floor-length Serennian-style tomuon-cloth cloak. Once per encounter, the wearer may add a success and advantage result to the results of a Leadership check.
51–66 Dark-blue shantung-satyn cape with baffleweave liner. Adds two setback dice to all checks made to detect concealed items on the wearer's person.
67–83 Bespoke tailored Pantoran silk caplet in white with turquoise taffeta lining. Adds two boost dice to all Charm checks the wearer makes.
84–100 Tarelle sel-weave poncho with hidden armorweave liner. Provides +1 soak and decreases Critical Injury results inflicted on the wearer by 10 to a minimum of 01.
TABLE: LEIA ORGANA'S DIPLOMATIC WARDROBE[18][]
d100 Outfit Description Effect While Wearing Outfit
01–20 Traditional Royal Family of Alderaan traveling gown, with House of Organa belt. Adds two success results to social skill checks made to affect citizens of Alderaan. If hood is raised, adds two setback dice to any Perception or Vigilance checks made to identify the wearer.
21–40 Delva Racine original hanging sleeved dress, with chalcedony waves necklace. The wearer upgrades the ability of any Charm checks and checks to use the Inspiring Rhetoric talent once.
41–60 Rebel Alliance cold-weather vest and thermal suit. The wearer adds a boost die to social skill checks made to use a talent that affects an ally. The wearer also downgrades the difficulty of any Resilience checks they make to resist cold once.
61–80 Bespin administrator robe and tunic. The wearer adds a success and advantage result to the results of Negotiation checks they make.
81–100 Rebel field uniform and camouflage poncho. In forest and tropical rainforest environments, the wearer adds two boost dice to Stealth checks and adds two setback dice to Perception and Vigilance checks made to locate or notice wearer. The wearer also increases their ranged and melee defense by 1 while in those environments.

TOOLS AND ELECTRONICS[]

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  1. Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 5)
  2. Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 6)
  3. Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 14)
  4. Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 20)
  5. Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 28)
  6. Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 31)
  7. Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 32)
  8. Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 42)
  9. Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 44)
  10. Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 46)
  11. Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 49)
  12. Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 51)
  13. Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 55)
  14. Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 68)
  15. Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 70)
  16. Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 127)
  17. Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 133)
  18. Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 134)

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