The work of the classical spy or intelligence agency quartermaster, these attachments to everyday gear are more-so to implant small tools and bugs than they are to improve the item they're attached to.
To create such an item using a gear mod requires an Average difficulty Skulduggery check or Hard difficulty Mechanics check, due to the fact that the mods not only must be installed in gear that is not typically or easily modified, but also must be well concealed from suspicious eyes.[1]
Small items like datapads, comlinks, glow rods, chronos, and boots can only have one mod or attachment. Large items like travel cases, fusion lanterns, and cloaks may have two or more, depending on the nature of the mod and the discretion of the Game Master, but generally the number cannot exceed the item's encumbrance value.[1]
Modification | Price | Rarity | HP Req. | Requirements | Features |
---|---|---|---|---|---|
Comlink Bug | 150 | 4 | 0 | Implant in communications device | Broadcasts incoming & outgoing signals of comms to nearby listener |
Concealed Climbing Cord | 100 | 2 | 0 | Any piece of gear | Climbing cord & grappling hook implanted |
Dart Gun | 200 | 4 | 0 | Any piece of gear | Fires dart from concealment |
Hidden Compartment | 50 | 3 | 0 | Any piece of gear | Conceals items within inconspicuous gear |
Holo Converter | 600 | 6 | 0 | Any holo gear | Replaces output holo with a different identity to that recorded |
Retractable Garrote | 200 | 6 | 0 | Any piece of gear | Conceals a usable garrote |
Self-Destruct System | 550 | 5 | 0 | Any piece of gear | Item detonates with variable explosions |
Subminiature Holocam | 300 | 5 | 0 | Any piece of gear | Can capture images and record inconspicuously |
- ↑ 1.0 1.1 Cyphers and Masks: A Sourcebook for Spies (Page 59)
All items (8)