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Adherents of the Guardian career are driven by a strong sense of responsibility and compassion.

More information is available in Star Wars Force and Destiny Roleplaying Game: Core Rulebook (page 72-74).

Career Skills: Brawl, Cool, Discipline, Melee, Resilience, Vigilance

The Guardian begins play with a Force rating of 1.

Specializations
(detailed in the core rulebook)

(detailed in the sourcebook)

Signature Abilities
(detailed in the sourcebook)

This category is also used to mark any content found in Keeping the Peace: A Sourcebook for Guardians.

KEEPING THE PEACE[]

GUARDIANS OF THE FORCE[]

The Force binds together all living things in the galaxy, linking their senses and their feelings with the world around them. [...]

STAUNCH PROTECTORS[]

GUARDIAN BACKGROUNDS[]

Speaking in broadest generalities, there are two types of Guardian. [...]

  • Ancient Order pg.12-13
  • Battlefield Leader pg.14
  • Outlaw Agent pg.14-15
  • Wayfarer pg.15

GUARDIAN MORALITIES[]

Guardians are, by their very nature, preservers and defenders. [...]

TABLE: GUARDIAN MORALITIES[1][]

NEW SPECIES[]

NEW SPECIALIZATIONS[]

NEW TALENTS[]

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GUARDIAN MOTIVATIONS[]

A Guardian's motivation should connect to both the PC's past and future. [...]

TABLE: RANDOM GUARDIAN MOTIVATIONS[2][]
TABLE: SPECIFIC OATHS[3][]

SIGNATURE ABILITIES[]

FORCE POWER: SUPPRESS pg.38-39[]

SWORDS OF JUSTICE[]

NEW WEAPONS[]

RANGED WEAPONS[]

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TABLE: RANGED WEAPONS[4][]
Name Skill Dam Crit Range Encum HP Price Rarity Special
Blastech DLS-12 Heavy Blaster Carbine Ranged (Heavy) 10 3 Medium 4 3 1,350 7 Auto-fire, Cumbersome 2
Palandrix KO-2 Heavy Stun Pistol Ranged (Light) 8 N/A Short 2 3 650 5 Stun Damage
Security S-5 Heavy Blaster Pistol Ranged (Light) 7 3 Medium 3 1 1,250 7 Stun setting
Site-145 Replica Blaster Pistol Ranged (Light) 6 3 Medium 1 0 (R) 1,750 8 Stun setting
BRAWL WEAPONS[]

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MELEE WEAPONS[]

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TABLE: BRAWL AND MELEE WEAPONS[5][]
Name Skill Dam Crit Range Encum HP Price Rarity Special
Brawl Weapons
Shield Gauntlet Brawl +1 5 Engaged 1 0 1,500 8 Deflection 2, Stun Damage
Melee Weapons
Electronet Melee 6 6 Engaged 2 0 350 6 Ensnare 5, Knockdown, Limited Ammo 1, Stun Damage
Energy Buckler Melee +0 5 Engaged 2 1 1,000 7 Concussive 1, Defensive 1, Deflection 1
Parrying Dagger Melee +1 3 Engaged 1 0 150 5 Defensive 1
Parrying Vibroblade Melee +1 2 Engaged 1 2 400 6 Defensive 1, Pierce 2, Vicious 1
Rodian Cryogen Whip Melee +2 3 Short 1 1 1,550 7 Ensnare 1, Vicious 2, Unwieldy 3
Sith Shield Melee +1 4 Engaged 3 2 (R) 10,000 10 Cortosis, Defensive 1, Deflection 2, Vicious 1
Snap Baton Melee +1 4 Engaged 1 1 50 4 Disorient 2
LIGHTSABERS[]

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TABLE: LIGHTSABERS[6][]
Name Skill Dam Crit Range Encum HP Price Rarity Special
Lightsabers
Guard Shoto Lightsaber 5 2 Engaged 1 3 (R) 9,700 10 Breach 1, Defensive 1, Deflection 2, Sunder, Unwieldy 4
Temple Guard Lightsaber Pike Lightsaber 6 2 Engaged 2 4 (R) 20,000 10 Breach 1, Defensive 1, Linked 1, Stun 4, Sunder, Unwieldy 3
Lightsaber Hilts
Guard Shoto Hilt Lightsaber 0 Engaged 1 3 700 7 Defensive 1, Deflection 2, Unwieldy 4
Temple Guard Lightsaber Pike Hilt Lightsaber 0 Engaged 2 4 2,000 9 Defensive 1, Linked 1, Stun 4, Unwieldy 3

NEW ARMOR[]

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TABLE: ARMOR[7][]
Type Defense Soak Price Encumbrance Hard Points Rarity
Cresh Luck Armor 0 2 1,000 4 1 5
Heavy Battle Armor 1 2 (R) 5,000 6 4 7
Jedi Battle Armor 1 2 (R) 7,500 5 5 9
Jedi Temple Guard Armor 2 1 (R) 12,000 4 3 10
Jedi Training Suit 0 2 (R) 400 4/6 0 9
Kav-Dann Power Armor 2 2 (R) 13,500 4 6 7
Koromondain Half-Vest 1 1 500 3 0 5
Riot Armor 0 2 950 3 2 4

NEW GEAR AND EQUIPMENT[]

DROIDS[]

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TABLE: GEAR AND EQUIPMENT[8][]
Item Price Encum Rarity
Droids
GV/3-series Guardian Droid 8,000 10 7
Marksman-H Combat Training Remote 350 1 5
RMD-20 "Eye in the Sky" 500 1 4
Scanning and Surveillance Equipment
PX-7 Heat Sensor 250 3 7
Veridicator 200 4,000 1 8
Medical Equipment
Blood Scanner 400 1 5
Med-Aid Patch 20 1 4
Security Equipment
AL-DR8 Grav-Binders 300 1 7
Personal Transponder 100 0 4
Stun Cuffs 100 0 5
Survival Gear
A99 Aquata Breather 100 0 7
InstaMist Generator 150 5 4
Jedi Utility Belt (R) 1,000 0 8
Luma Flare 50 1 4
Tools and Electronics
Jedi Multi-Tool (R) 700 2 9
WJ-880 Blinding Helmet (R) 10 3 8
SCANNING AND SURVEILLANCE EQUIPMENT[]

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MEDICAL EQUIPMENT[]

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SECURITY EQUIPMENT[]

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SURVIVAL GEAR[]

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TOOLS AND ELECTRONICS[]

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WEAPON ATTACHMENTS[]

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TABLE: WEAPON ATTACHMENTS[9][]
Attachment Price Encumbrance HP Required Rarity
Cyclic Crystal Array (R) 1,500 0 2 8
Energy Overclock Setting 500 0 3 5
Force-Attuned Resonator (R) 1,000 0 2 8
Integrated Illuminator 200 1 1 4
Magnetic Weapon Tether 250 0 1 2
Shield Discharge Pack 800 1 1 5
LIGHTSABER CRYSTALS[]

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TABLE: LIGHTSABER CRYSTALS[10][]
Attachment Price Encumbrance HP Required Rarity
Kimber Stone (R) 6,500 0 2 8
Sorian Crystal (R) 16,000 0 4 9
ARMOR ATTACHMENTS[]

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TABLE: ARMOR ATTACHMENTS[11][]
Attachment Price Encumbrance HP Required Rarity
Armor Spikes 500 2 3 2
Hardened 600 2 2 4
Kiirium Coating 2,500 1 2 7
Low-Friction Coating 750 0 1 5
Quick Shed 650 0 1 4
Reactive Plating 2,000 4 4 6
Reflec Shadowskin (R) 1,200 0 1 6
Stun Matrix 1,750 1 1 3
Vacuum Sealed 1,750 1 1 3

NEW VEHICLES AND STARSHIPS[]

LANDSPEEDERS[]
WALKERS[]
WHEELED VEHICLES[]
STARFIGHTERS[]
FREIGHTERS[]

NO MATTER THE ODDS[]

[This section] presents ways of including Guardian characters in the party. [...]

SIDEBAR: LEARNING AS YOU GO[12][]

Typically, when a player spends Experience Points, that player decide which skills and talents the character acquires, no matter the actions that the XP ostensibly came from. [...]

ARMOR CRAFTING[13][]

GUARDIAN REWARDS[]

Guardian rewards beyond the typical experience point credits, and equipment should be tied directly to story outcomes whenever possible. [...]

Read the full rules on pages 92 to 93 of Keeping the Peace: A Sourcebook for Guardians.

  1. Keeping the Peace: A Sourcebook for Guardians (Page 17)
  2. Keeping the Peace: A Sourcebook for Guardians (Page 32)
  3. Keeping the Peace: A Sourcebook for Guardians (Page 33)
  4. Keeping the Peace: A Sourcebook for Guardians (Page 43)
  5. Keeping the Peace: A Sourcebook for Guardians (Page 44)
  6. Keeping the Peace: A Sourcebook for Guardians (Page 46)
  7. Keeping the Peace: A Sourcebook for Guardians (Page 47)
  8. Keeping the Peace: A Sourcebook for Guardians (Page 50)
  9. Keeping the Peace: A Sourcebook for Guardians (Page 54)
  10. Keeping the Peace: A Sourcebook for Guardians (Page 55)
  11. Keeping the Peace: A Sourcebook for Guardians (Page 56)
  12. Keeping the Peace: A Sourcebook for Guardians (Page 74)
  13. Keeping the Peace: A Sourcebook for Guardians (Page 90)

POPULAR CONTENT IN KEEPING THE PEACE[]

All items (101)

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