Star Wars RPG (FFG) Wiki

Characters who follow the Mystic career are typically born to accept this mantle.

More information is available in Star Wars Force and Destiny Roleplaying Game: Core Rulebook (page 78-80).

Career Skills: Charm, Coercion, Knowledge (Lore), Knowledge (Outer Rim), Perception, Vigilance

The Mystic begins play with a Force rating of 1.

Specializations
(detailed in the core rulebook)

(detailed in the sourcebook)

Signature Abilities
(detailed in the sourcebook)

This category is also used to mark any content found in Unlimited Power: A Sourcebook for Mystics.

UNLIMITED POWER[]

MYSTICS OF THE FORCE[]

Unlimited Power greatly expands the options of Mystic characters in your Force and Destiny campaigns.

LUMINOUS BEINGS[]

MYSTIC BACKGROUNDS[]

The path of a Mystic is an unpredictable and mysterious one. [...]

  • Artists pg.10-11
  • Augurs pg.12-13
  • Con Artists pg.13
  • Economists pg.13-14
  • Political Experts pg.14-15
  • Religious Ecstatics pg.15

MYSTIC MORALITY[]

Mystics, more so than any of the other Force disciplines, have a danger of losing sight of the individual, the small, the supposedly insignificant, and risk become removed from life as they get closer and closer to the Cosmic Force. [...]

TABLE: MYSTIC MORALITIES[1][]

NEW SPECIES[]

NEW SPECIALIZATIONS[]

NEW TALENTS[]

Page 32

Page 33

MYSTIC MOTIVATIONS[]

A Mystic's Motivation should connect to the Mystic's past and future, and should even touch on a Mystic's Force traditions and their approach to how they view and how they use the Force. [...]

TABLE: RANDOM MYSTIC MOTIVATIONS[2][]
TABLE: SPECIFIC MYSTERIES[3][]

SIGNATURE ABILITIES[]

FORCE POWER: CONJURE pg.39-41[]

FORCE POWER: ALTER pg.42-43[]

DANGEROUS CRAFTS[]

NEW WEAPONS[]

RANGED ENERGY WEAPONS[]

Page 46

Page 47

TABLE: RANGED WEAPONS[4][]
Name Skill Dam Crit Range Encum HP Price Rarity Special
Energy Weapons
AB-75 Bo-Rifle (Blaster) Ranged (Heavy) 8 4 Medium 4 4 (R) 900 7 Stun Setting
Heartwood Blaster Ranged (Heavy) 6 5 Medium 3 1 1,000 6 Cumbersome 2, Stun 3
Lucky Blaster Ranged (Light) 5 4 Medium 1 2 400 10 Stun Setting
Slugthrowers
Arquebus Ranged (Heavy) 9 5 Long 3 4 1,200 5 Cumbersome 3, Prepare 1
Panic Pistol Ranged (Light) 6 5 Short 1 0 400 3 Inaccurate 1
Thrown Weapons
Blue Shadow Grenade Ranged (Light) 3 3 Short 1 0 (R) 2,000 9 Blast 3, Limited Ammo 1
Molten Magnet Ranged (Light) 9 4 Short 1 0 (R) 1,500 6 Breach 1, Burn 1, Limited Ammo 1, Sunder
Quillbomb Ranged (Light) 5 2 Short 1 0 (R) 100 6 Pierce 2, Blast 3, Limited Ammo 1, Vicious 3
SLUGTHROWERS[]

Page 47

Page 48

THROWN WEAPONS[]

Page 48

MELEE WEAPONS[]

Page 49

Page 50

TABLE: MELEE WEAPONS[5][]
Name Skill Dam Crit Range Encum HP Price Rarity Special
Ashla Staff Melee +2 3 Engaged 4 2 3,000 7
Ouro Blade Melee +1 3 Engaged 1 0 600 4
Semblan Obsidian Dagger Melee +0 1 Engaged 1 2 350 4

NEW ARMOR[]

Page 51

TABLE: ARMOR[6][]
Type Defense Soak Price Encumbrance Hard Points Rarity
Sith Pain Harness 0 2 (R) 3,500 2 0 9
Timber Cuirass 1 2 4,000 4 1 5
Waterweave 2 1 6,500 7 1 5

NEW GEAR AND EQUIPMENT[]

ANCIENT LORE[]

Page 52

CONSUMABLES[]

Page 52

Page 53

TABLE: GEAR AND EQUIPMENT[7][]
Item Price Encum Rarity
Ancient Lore
Dai Bendu Holocron (R) 125,000 1 10
Lasan Chronicles of the Three 3,000 0 7
Consumables
Ashes of Malachor (R) 750 0 8
Calming Salve 25 0 3
Stimcaf Powder 3 0 4
Focuses, Fetishes, and Figurines
Thisspiasian Puzzle Ring 500 1 8
Vision Cubes 1,000 0 6
Vurk Meditation Orb 1,000 2 6
FOCUSES, FETISHES, AND FIGURINES[]

Page 53

Page 54

LIGHTSABER ATTACHMENTS[]

Page 54

Page 55

TABLE: LIGHTSABER ATTACHMENTS[8][]
Attachment Price Encumbrance HP Required Rarity
Thisspiasian Stabilizing Coils 5,500 0 1 5
Tholothian Heartwood Hilt 8,000 0 1 7
Walking Stick Hilt Disguise 2,500 0 1 6
LIGHTSABER CRYSTALS[]

Page 55

TABLE: LIGHTSABER CRYSTALS[9][]
Attachment Price Encumbrance HP Required Rarity
Tainted Nightsister Crystal (R) 13,000 0 2 10
Unstable Kyber Crystal (R) 16,000 0 2 10

NEW VEHICLES[]

AIRSPEEDERS[]
LANDSPEEDERS[]
WATER VEHICLES[]
WHEELED VEHICLES[]
SIDEBAR: LONGER DUSTCRAWLERS[10][]

The standard Dustcrawler features three connected cars, but Dustcrawlers are designed to be modular and customizable, so additional cars can be added to create a larger train. [...]

NEW STARSHIPS[]

GUIDED BY THE FORCE[]

[This section] helps players and Game Masters develop and run Force and Destiny adventures that feature Mystics and their unique themes and affinities. [...]

ALCHEMY CRAFTING[11][]

EXPANDED FORCE POWERS[]

For GMs and players who want to further explore the role of the Force in their game, this section provides advice for incorporating the Force into the narrative. [...]

Read the full rules on pages 86 to 91 of Unlimited Power: A Sourcebook for Mystics.

  1. Unlimited Power: A Sourcebook for Mystics (Page 17)
  2. Unlimited Power: A Sourcebook for Mystics (Page 34)
  3. Unlimited Power: A Sourcebook for Mystics (Page 35)
  4. Unlimited Power: A Sourcebook for Mystics (Page 47)
  5. Unlimited Power: A Sourcebook for Mystics (Page 50)
  6. Unlimited Power: A Sourcebook for Mystics (Page 51)
  7. Unlimited Power: A Sourcebook for Mystics (Page 53)
  8. Unlimited Power: A Sourcebook for Mystics (Page 54)
  9. Unlimited Power: A Sourcebook for Mystics (Page 55)
  10. Unlimited Power: A Sourcebook for Mystics (Page 60)
  11. Unlimited Power: A Sourcebook for Mystics (Page 79-85)

POPULAR CONTENT IN UNLIMITED POWER[]

All items (71)