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It is not uncommon for some Force adepts to feel compelled to travel throughout the galaxy to aid those in need and to oppose those who use the dark side.

More information is available in Star Wars Force and Destiny Roleplaying Game: Core Rulebook (page 84-86).

Career Skills: Knowledge (Xenology), Piloting (Planetary), Piloting (Space), Ranged (Heavy), Survival, Vigilance

The Seeker begins play with a Force rating of 1.

Specializations
(detailed in the core rulebook)

(detailed in the sourcebook)

Signature Abilities
(detailed in the sourcebook)

This category is also used to mark any content found in Savage Spirits: A Sourcebook for Seekers.

SAVAGE SPIRITS[]

SEEKERS OF THE FORCE[]

For the thousand-some generations of the Jedi Order's existence, Seekers were always the ones on the outside looking in. [...]

SOLITARY TRAVELERS[]

SEEKER BACKGROUNDS[]

Innumerable paths lead to the fringes and hidden places a Seeker favors, and each should influence how that character behaves in all sorts of circumstances. [...]

  • Exile pg.12-13
  • Quester pg.13
  • Recluse pg.14
  • Survivor pg.14-15
  • Wanderer pg.15

SEEKER MORALITIES[]

Seekers are often driven individuals, though the specifics of what drives them and to what goals can differ greatly. [...]

TABLE: SEEKER MORALITIES[1][]

NEW SPECIES[]

NEW SPECIALIZATIONS[]

NEW TALENTS[]

Page 30

Page 31

SEEKER MOTIVATIONS[]

Motivations should always be a strong part of Seekers' makeup, driving what made these often-solitary characters decide to journey across the galaxy with others and to continue to do so despite setbacks or conflicts. [...]

TABLE: RANDOM SEEKER MOTIVATIONS[2][]
TABLE: SPECIFIC PURSUITS[2][]

SIGNATURE ABILITIES[]

FORCE POWER: FARSIGHT pg.36-37[]

SEARCHING IN THE WILD[]

NEW WEAPONS[]

RANGED ENERGY WEAPONS[]

Page 40

OTHER RANGED WEAPONS[]

Page 41

Page 42

SIDEBAR: FIELD SPORTS "SMARTTRANQ"[3][]

SmartTranq was designed in cooperation with CorChemCo to provide a versatile tranquilizing agent for use in air rifles. [...]

SIDEBAR: CZERKA DETONATOR ROUNDS[4][]

Czerka produces a number of specialty ammunitions for use with its precision rifle lines, one of the most popular of which are the Detonator rounds. [...]

TABLE: RANGED WEAPONS[4][]
Name Skill Dam Crit Range Encum HP Price Rarity Special
Energy Weapons
BlasTech M-300 Hunting Blaster Ranged (Heavy) 8 3 Extreme 4 1 1,600 6 Accurate 1, Cumbersome 2, Pierce 2, Stun Damage
Corellian Arms CR-8 Takedown Rifle Ranged (Heavy) 9 3 Extreme 4 1 (R) 3,250 7 Accurate 2, Prepare 2, Pierce 2, Slow-Firing 1
Nightsister Energy Bow Ranged (Heavy) 8 2 Medium 4 2 (R) 2,800 8 Pierce 4, Unwieldy 3, Vicious 2
Other Weapons
Czerka Arms Model 57 "Homesteader" Hunting Rifle Ranged (Heavy) 7 5 Long 5 4 500 6 Accurate 1, Cumbersome 2
Field Sports FS19 Compound Bow (Broadhead Arrow) Ranged (Heavy) 5 4 Medium 4 2 500 7 Cumbersome 3, Limited Ammo 1, Pierce 1, Vicious 2
Explosive Tipped Arrow Ranged (Heavy) 6 3 Medium 0 0 50 5 Blast 4, Limited Ammo 1
Incendiary Arrow Ranged (Heavy) 6 5 Medium 0 0 60 5 Burn 2, Limited Ammo 1
Net Arrow Ranged (Heavy) 2 NA Medium 0 0 30 5 Ensnare 2, Limited Ammo 1
Stun Arrow Ranged (Heavy) 6 NA Medium 0 0 60 6 Limited Ammo 1, Stun Damage
Field Sports Model 77 Air Rifle Ranged (Heavy) 6 NA Long 3 3 1,100 6 Pierce 4, Stun Damage
Palandrix AO14 "Aranea" Net Gun Ranged (Heavy) 3 NA Medium 4 2 775 5 Ensnare 5, Limited Ammo 1
MELEE WEAPONS[]

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Page 44

TABLE: MELEE WEAPONS[5][]
Name Skill Dam Crit Range Encum HP Price Rarity Special
Explorer's Knife Melee +1 3 Engaged 2 0 100 3 Vicious 1
Laserhone Trailbreaker Poleaxe Melee +3 3 Engaged 5 1 610 4 Defensive 1, Pierce 2, Unwieldy 2
Merr-Sonn Model 14 "Stalker" Vibrospear Melee +2 2 Engaged 4 2 490 6 Defensive 1, Pierce 2, Vicious 2
Mon Calamari Energy Lance Melee +3 2 Engaged 4 2 1,500 6 Cumbersome 3 (dismounted), Pierce 3
MSW-12 NanoDagger Melee +1 2 Engaged 1 0 700 6 Pierce 5, Vicious 1
Vibro-Machete Melee +2 2 Engaged 2 1 550 4 Pierce 1, Sunder, Vicious 1
NEW ARMOR[]

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Page 45

TABLE: ARMOR[6][]
Type Defense Soak Price Encumbrance Hard Points Rarity
AniPro Layered Beast Armor 1 1 2,500 4 0 5
Beast-Hide Armor 0 1 300 3 0 2
Chitin Armor 0 2 600 4 1 6
Creshaldyne Survivalist Armor 0 1 350 3 2 6

NEW GEAR AND EQUIPMENT[]

SURVIVAL GEAR[]

Page 46

Page 47

Page 48

TABLE: GEAR AND EQUIPMENT[7][]
Item Price Encum Rarity
Survival Gear
Beast Call 100 1 3
Mk. III Modular Backpack 75 1
Mk. III Modular Backpack Extra Pouch 15 1
Pannier Modular Cargo Handling System 500 5
Pannier Modular Cargo Handling System Extra Cargo Container 350 4
Riding Tack 100 3 4
Saddlebags 25 4
Survival Equipment Inc. FlashFire Camp Stove 60 2 4
Survival Equipment Inc. "Survivalist" Mess Kit 10 0 3
Water Purifier 50 1 2
Medical Equipment
Healer's Kit 2
XV-20 Portable Veterinary Kit 500 2 3
Tools and Electronics
Microaxial Starmapper Handheld Navicomputer 3,500 1 8
Surveyor's Tools 500 6 6
Weapon Maintenance Kit 450 2 3
MEDICAL EQUIPMENT[]

Page 48

TOOLS AND ELECTRONICS[]

Page 49

WEAPON ATTACHMENTS[]

Page 50

Page 51

TABLE: WEAPON ATTACHMENTS[8][]
Attachment Price Encumbrance HP Required Rarity
Environmental Adaptation Kit 100 1 2
Hunting Barrel (R) 1,200 +1 3 4
Motion Tracker 1,000 2 6
Multi-Optic Sight 2,000 +1 1 3
Slugthrower Suppressor (R) 100 +1 1 4
ARMOR ATTACHMENTS[]

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Page 52

TABLE: ARMOR ATTACHMENTS[9][]
Attachment Price Encumbrance HP Required Rarity
Optical Camouflage System 5,500 2 6
Passive Foliage Suit 75 1 2
Water Reclamation System 500 2 4
LIGHTSABER CRYSTALS[]

Page 52

TABLE: LIGHTSABER CRYSTALS[10][]
Attachment Price Encumbrance HP Required Rarity
Nishalorite Stone (R) 12,000 2 8
Varpeline Crystal (R) 14,000 2 9

NEW VEHICLES[]

AIRSPEEDERS[]
LANDSPEEDERS AND SPEEDER BIKES[]
SIDEBAR: MAGNETIC GRAPNEL LAUNCHER[11][]

Similar to the electromagnetic harpoon launcher found on Incom's T-47 airspeeder, the Swift 3's magnetic grapnel launcher (MGL) is a non-lethal tool used to capture and ensnare targets. [...]

SIDEBAR: SOROSUUB PVA.Q LONG-RANGE TERRAIN SCANNER[12][]

The Bloodhound is equipped with SoroSuub's PVA.q LRTS, a powerful scanning suite designed to render three-dimensional maps of surrounding terrain. [...]

WALKERS[]

NEW STARSHIPS[]

STARFIGHTERS AND PATROL BOATS[]
FREIGHTERS AND TRANSPORTS[]

DEADLY QUEST[]

[In this section,] Game Masters gain suggestions for integrating these often solitary characters and their specializations into Force and Destiny parties. [...]

SURVIVAL IN THE WILDERNESS[]

Wilderness settings not only afford the GM an excellent opportunity to spotlight the wide variety of environments in the Star Wars galaxy, but also allow for adventures impossible in the more civilized and technologically advanced areas familiar to most of the characters. [...]

Read the full rules on pages 66 to 68 of Savage Spirits: A Sourcebook for Seekers.

INCLUDING ANIMAL COMPANION NPCS[]

Seekers and other characters with access to the Animal Bond talent can form empathic links with all sorts of different creatures. [...]

Read the full rules on pages 69 to 70 of Savage Spirits: A Sourcebook for Seekers.

BEAST RIDING RULES[]

Along with myriad sentient species, the Star Wars setting is also filled with an endless assortment of strange and wondrous creatures. [...]

Read the full rules on pages 71 to 73 of Savage Spirits: A Sourcebook for Seekers.

NEW CREATURES AND RIDING BEASTS[]

Page 74

Page 75

Page 76

Page 77

Page 78

Page 79

TABLE: CREATURES AND RIDING BEASTS PRICE LIST[13][]
Beast Price Rarity
Albek 700 6
Creereen 400 5
Fissrit 1,500 7
Hurghol 2,000 3
Jerethian Clamberwolf 30,000 7
Kath Hound 7,500 6
Manka Cat 40,000 8
Mantellian Flutterplume 2,500 4
Narglatch 9,000 4
Nexu 8,000 4
Porvir 100 5
Reek 10,000 5
Runderen 25 1
Spintiri Glowbat 800 7
Uxibeast 2,500 2
Varactyl 35,000 4
Vrblther 3,000 3
  1. Savage Spirits: A Sourcebook for Seekers (Page 17)
  2. 2.0 2.1 Savage Spirits: A Sourcebook for Seekers (Page 32)
  3. Savage Spirits: A Sourcebook for Seekers (Page 41)
  4. 4.0 4.1 Savage Spirits: A Sourcebook for Seekers (Page 42)
  5. Savage Spirits: A Sourcebook for Seekers (Page 43)
  6. Savage Spirits: A Sourcebook for Seekers (Page 45)
  7. Savage Spirits: A Sourcebook for Seekers (Page 48)
  8. Savage Spirits: A Sourcebook for Seekers (Page 50)
  9. Savage Spirits: A Sourcebook for Seekers (Page 51)
  10. Savage Spirits: A Sourcebook for Seekers (Page 52)
  11. Savage Spirits: A Sourcebook for Seekers (Page 54)
  12. Savage Spirits: A Sourcebook for Seekers (Page 55)
  13. Savage Spirits: A Sourcebook for Seekers (Page 76)

POPULAR CONTENT IN SAVAGE SPIRITS[]

All items (104)

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