Soldiers of a different type, Spies seek out the secrets of the enemy, undo the enemy's plans and hinder the enemy's ability to do battle effectively.
More information is available in Star Wars Age of Rebellion Roleplaying Game: Core Rulebook (page 94-96).
Career Skills: Computers, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skulduggery, Stealth
Specializations
(detailed in the core rulebook)
(detailed in the sourcebook)
Signature Abilities
(detailed in the sourcebook)
This category is also used to mark any content found in Cyphers and Masks: A Sourcebook for Spies.
CYPHERS AND MASKS[]
SECRETS IN THE AGE OF REBELLION[]
This book is devoted to the Spy career for Age of Rebellion. [...]
OPERATING FROM THE SHADOWS[]
SPY BACKGROUNDS[]
Rebel Spies rarely begin their resistance career fully trained, and many begin without any experience whatsoever. [...]
- Freerunner pg.12
- Law Enforcement Agent pg.12-13
- Makeup Artist pg.13
- Performer pg.14
- Psychologist pg.14-15
- Repo Specialist pg.15
SPY DUTIES[]
Spies are the lifeblood of the Alliance. [...]
TABLE: SPY DUTIES[1][]
NEW SPECIES[]
SIDEBAR: DEATH STICKS[2][]
Death sticks are a highly addictive and highly illegal narcotic. [...]
NEW SPECIALIZATIONS[]
- Courier pg.24
- Interrogator pg.26
- Sleeper Agent pg.28
NEW TALENTS[]
Page 30
- A Step Ahead
- Analyze Data
- Bad Cop
- Cunning Persona
- Exhaustive Questioning
- Freerunning
- Good Cop
- Hidden Storage (Improved)
- Incite Distraction
- Indistinguishable (Improved)
- Inside Knowledge
Page 31
- Inside Person
- Know Their Weakness
- Know Their Weakness (Improved)
- Lose Them
- Made You Talk
- Natural Athlete
- Pilot Training
- Pressure Point
- Resist Questioning
- Resist Questioning (Improved)
SPY MOTIVATIONS[]
TABLE: RANDOM SPY MOTIVATION[3][]
TABLE: SPECIFIC SECRETS[3][]
SPY SIGNATURE ABILITIES[]
- Spy Signature Ability: Counterespionage pg.34
- Spy Signature Ability: Unmatched Tradecraft pg.35
TOOLS OF TRADECRAFT[]
NEW WEAPONS[]
RANGED WEAPONS[]
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- Nightstinger Blaster Rifle
- ST-M40 Heavy Repeating Blaster Pistol
- Vac Attack Mk-127 Concealable Disc Launcher
Page 40
TABLE: RANGED WEAPONS[4][]
Name | Skill | Dam | Crit | Range | Encum | HP | Price | Rarity | Special |
---|---|---|---|---|---|---|---|---|---|
A280-CFE Convertible Heavy Blaster Pistol | Ranged (Light) | 8 | 3 | Medium | 3 | 1 | (R) 1,700 | 7 | Stun setting |
CS14 "Ghost" Light Blaster Pistol | Ranged (Light) | 5 | 3 | Short | 1 | 0 | (R) 550 | 6 | Stun setting |
Nightstinger Blaster Rifle | Ranged (Heavy) | 10 | 2 | Extreme | 7 | 4 | 6,500 | 9 | Accurate 2, Cumbersome 3, Pierce 1, Stun setting |
ST-M40 Heavy Repeating Blaster Pistol | Ranged (Light) | 6 | 3 | Short | 2 | 2 | 2,100 | 5 | Auto-fire, Inaccurate 1 |
Vac Attack Mk-127 Concealable Disc Launcher | Ranged (Light) | 6 | 3 | Short | 0 | 1 | 800 | 7 | Limited Ammo 1, Pierce 1, Vicious 1 |
Wrist Blaster | Ranged (Light) | 6 | 3 | Engaged | 1 | 0 | (R) 1,200 | 6 | Limited Ammo 1, Pierce 4 |
SIDEBAR: REDIRECTION CRYSTAL[5][]
Redirection crystals are an invention of the Imperial Security Bureau. [...]
BRAWL AND MELEE WEAPONS[]
Page 40
TABLE: BRAWL AND MELEE WEAPONS[6][]
Name | Skill | Dam | Crit | Range | Encum | HP | Price | Rarity | Special |
---|---|---|---|---|---|---|---|---|---|
Garrote | Brawl | – | – | Engaged | 1 | 0 | 50 | 2 | Stun setting |
MMD-18 Molecular Dagger | Melee | +2 | 3 | Engaged | 1 | 1 | 100 | 4 | Pierce 2 |
Sap Gloves | Brawl | +2 | 5 | Engaged | 1 | 1 | 50 | 4 | Concussive 1 |
NEW ARMOR[]
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TABLE: NEW ARMOR[7][]
Name | Defense | Soak | Price | Encumbrance | HP | Rarity |
---|---|---|---|---|---|---|
Climbsuit | 0 | 1 | 1,450 | 2 | 2 | 4 |
Mk I NightStalker Suit | 0 | 2 | (R) 4,800 | 2 | 1 | 9 |
Mk IX Personal Mimetic Concealment Suit | 1 | 1 | (R) 8,000 | 2 | 1 | 8 |
NEW GEAR[]
CHEMS AND POISONS[]
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TABLE: CHEMS AND POISONS[8][]
Item | Price | Encum | Rarity |
---|---|---|---|
Affide Crystal | (R) 500 | 0 | 8 |
Cyanoxis D-570 | 50 | 1 | 4 |
Skirtopanol | (R) 500 | 0 | 8 |
Vutalamine | 125 | 0 | 5 |
CYBERNETICS[]
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TABLE: CYBERNETICS[9][]
Item | Price | Encum | Rarity |
---|---|---|---|
Cortex Bomb | (R) 1,200 | – | 6 |
Cyber Disguise | (R) 18,000 | – | 8 |
Lockbreaker Hand | (R) 2,200 | – | 6 |
Multi-Tool Hand | 650 | – | 4 |
Pain Damper | 1,800 | – | 6 |
Retinal Implant | (R) 1,250 | – | 6 |
Vessel Implant | 900 | – | 4 |
Vocal Emulator Implant | 1,300 | – | 5 |
ELECTRONICS[]
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TABLE: ELECTRONICS[10][]
Item | Price | Encum | Rarity |
---|---|---|---|
Dataspike | (R) 100 | 1 | 3 |
Earbud Comlink | 75 | 0 | 5 |
Holographic Image Disguiser | 1,100 | 2 | 6 |
Mem-Stik | 30 | 0 | 2 |
Surveillance Scanner | 750 | 2 | 5 |
Toxin Detector | 125 | 1 | 4 |
Vid-Vox Scrambler | 2,400 | 2 | 8 |
TOOLS[]
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TABLE: TOOLS[11][]
Item | Price | Encum | Rarity |
---|---|---|---|
Agent's Bag | 200 | 2 | 7 |
Concealed Escape Kit | 450 | 0 | 7 |
Explosives Belt | (R) 450 | 1 | 7 |
Fingerprint Masque | (R) 1,000 | 0 | 7 |
Garrote Chrono | (R) 100 | 0 | 5 |
Lockpick Set | (R) 50 | 1 | 6 |
Shadowcloak | (R) 2,500 | 2 | 6 |
Slicewire | 200 | 1 | 7 |
DROIDS[]
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SIDEBAR: ARAKYD MODEL 20 MINI-MISSILE PACK[12][]
Mounted to the E522 back, the Arakyd Model 20 is a light, compact, box-style launcher designed to provide the droid with anti-vehicle and light anti-armor capabilities. [...]
TABLE: DROIDS[13][]
Item | Price | Rarity |
---|---|---|
AC1-series Surveillance Droid | 1,100 | 4 |
E522 Assassin Droid | (R) 61,000 | 8 |
LSx-series Slicer Droid | (R) 19,000 | 8 |
M4-series Messenger Droid | 6,500 | 6 |
Q-Signal Messenger Drone | 50,500 | 6 |
RA-7 Protocol Droid | (R) 12,000 | 6 |
RM-series Military Intelligence Droid | (R) 43,000 | 7 |
TS-series Interrogation Droid | (R) 58,000 | 9 |
NEW ATTACHMENTS[]
WEAPON ATTACHMENTS[]
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TABLE: WEAPON ATTACHMENTS[14][]
Item | Price | Encum | HP | Rarity |
---|---|---|---|---|
Componentization | 1,150 | – | 2 | 5 |
Lightweight Frame | 650 | – | 1 | 3 |
Scanner-Proof Hardware | (R) 1,000 | – | 2 | 6 |
XCiter Overcharge | (R) 1,100 | – | 2 | 7 |
ARMOR ATTACHMENTS[]
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TABLE: ARMOR ATTACHMENTS[15][]
Item | Price | Encum | HP | Rarity |
---|---|---|---|---|
Armor Insert | 450 | – | 0 | 3 |
Boot Blade | 100 | – | 0 | 5 |
Jump Boots | 1,200 | – | 1 | 6 |
Reflec Adaptive Skin | (R) 3,500 | – | 2 | 7 |
Scannerweave | (R) 1,800 | – | 2 | 6 |
Stealth Field Generator | (R) 3,800 | – | 2 | 7 |
GEAR ATTACHMENTS[]
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TABLE: GEAR ATTACHMENTS[16][]
Item | Price | Encum | HP | Rarity |
---|---|---|---|---|
Comlink Bug | 150 | – | 0 | 4 |
Concealed Climbing Cord | 100 | – | 0 | 2 |
Dart Gun | 200 | – | 0 | 4 |
Hidden Compartment | 50 | – | 0 | 3 |
Holo Converter | 600 | – | 0 | 6 |
Subminiature Holocam | 300 | – | 0 | 5 |
Retractable Garotte | 200 | – | 0 | 6 |
Self-Destruct System | 550 | – | 0 | 5 |
STARSHIPS AND VEHICLES[]
LANDSPEEDERS[]
STARSHIPS[]
STARSHIP AND VEHICLE ATTACHMENTS[]
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TABLE: STARSHIP AND VEHICLE ATTACHMENTS[17][]
Item | Price | HP | Rarity |
---|---|---|---|
Cloaking Device | (R) 29,000 | 4 | 9 |
Holographic Shell | (R) 5,500 | 2 | 7 |
Hush Kit | 450 | 1 | 6 |
Mobile Listening Post | 5,500 | 2 | 5 |
Retractable Weapon System | 1,000 | 1 | 6 |
Sensor Shunt | (R) 3,200 | 1 | 8 |
THE HIDDEN WAR[]
[This section] offers GM advice for making espionage themes a strong part of adventures. [...]
COVERT OPS[]
This section details new ways for Spy characters to apply their skills in the field. [...]
NEW COMPUTERS SKILL USES[]
Characters with the Computers skill have more options at their finger tips than just slicing. [...]
Read the full rules on pages 70 to 71 of Cyphers and Masks: A Sourcebook for Spies.
NEW DECEPTION SKILL USES[]
Spy characters rely upon the Deception skill perhaps more than any other. [...]
Read the full rules on pages 72 to 73 of Cyphers and Masks: A Sourcebook for Spies.
NEW SKULDUGGERY SKILL USES[]
Along with Deception, Skulduggery is the Spy's stock-in-trade. [...]
Read the full rules on pages 74 to 75 of Cyphers and Masks: A Sourcebook for Spies.
NEW STEALTH SKILL USES[]
Stealth is a survival skill for Spies, as a Spy who has been noticed, detected, and exposed is a dead Spy. [...]
Read the full rules on pages 76 to 77 of Cyphers and Masks: A Sourcebook for Spies.
CONCEALING AND DISGUISING WEAPONS[]
Swaggering smugglers and ruthless bounty hunters may prowl the edges of the galaxy with their weapons openly displayed for all to see, but agents of the Rebellion operating on planets under heavy Imperial control don't have this luxury. [...]
Read the full rules on pages 80 to 81 of Cyphers and Masks: A Sourcebook for Spies.
SLICING ENCOUNTERS[]
As the Age of Rebellion game is all about warfare and the clash between Imperial and Rebel forces, though, slicing efforts can become real encounters just as tense and thrilling as actual combat encounters. [...]
Read the full rules on pages 82 to 85 of Cyphers and Masks: A Sourcebook for Spies.
DARKFLARE pg.88[]
- ↑ Cyphers and Masks: A Sourcebook for Spies (Page 17)
- ↑ Cyphers and Masks: A Sourcebook for Spies (Page 20)
- ↑ 3.0 3.1 Cyphers and Masks: A Sourcebook for Spies (Page 32)
- ↑ Cyphers and Masks: A Sourcebook for Spies (Page 38)
- ↑ Cyphers and Masks: A Sourcebook for Spies (Page 39)
- ↑ Cyphers and Masks: A Sourcebook for Spies (Page 40)
- ↑ Cyphers and Masks: A Sourcebook for Spies (Page 42)
- ↑ Cyphers and Masks: A Sourcebook for Spies (Page 43)
- ↑ Cyphers and Masks: A Sourcebook for Spies (Page 44)
- ↑ Cyphers and Masks: A Sourcebook for Spies (Page 46)
- ↑ Cyphers and Masks: A Sourcebook for Spies (Page 48)
- ↑ Cyphers and Masks: A Sourcebook for Spies (Page 50)
- ↑ Cyphers and Masks: A Sourcebook for Spies (Page 51)
- ↑ Cyphers and Masks: A Sourcebook for Spies (Page 57)
- ↑ Cyphers and Masks: A Sourcebook for Spies (Page 58)
- ↑ Cyphers and Masks: A Sourcebook for Spies (Page 59)
- ↑ Cyphers and Masks: A Sourcebook for Spies (Page 63)
POPULAR CONTENT IN CYPHERS AND MASKS[]
All items (105)