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The Technician is enamored with technology. They are capable of creating anything with a bit of scrap and a power pack thanks to endless creativity and expertise. Found everywhere, they often keep to their work but are incredible assets on a team.

Career Skills:

Specializations[]

Mechanic[]

The one who keeps technology together and makes it work...

Outlaw Tech[]

Specialist of illegal technology, producing tools for questionable goals...

Slicer[]

Focused on computer systems, this one can easily disrupt a whole network...

Cyber Tech[]

Cyborg striving for physical perfection, there is always room for improvement...

Modder[]

Master of attachments and modifications, a stock weapon is never at its best in their eyes...

Droid Tech[]

Expert in creating sentience through clever computing and putting it to work...

Signature Abilities[]

Inventive Creation[]

Powerful ability to create a gadget or piece of equipment from the scrap they have on hand.

Unmatched Calibration[]

Exceptional ability to gain just the right result from an action.

Sourcebook Content[]

This is also a category which marks any content which is found in the Star Wars RPG career sourcebook Special Modifications. Here, you can find a breakdown of the contents of this book as well as references to specific pages of content.

Expanded Rules[]

Crafting[1][]

Rules for crafting weapons, gadgets, and droids can be found in this sourcebook, vastly expanding on the utility of a mechanic-minded player.

Slicing Encounters[2][]

Similar to vehicle combat actions and maneuvers in the core rulebooks, this sourcebook includes an array of actions that one may take during a slicing encounter.

Selling Wares and Services[3][]

Some indicators and suggestions about the galactic economy focused on mechanics are provided for the GM in this sourcebook. The sale of crafted items, the cost of providing services, etc.

The Workshop[4][]

As a reward for technician characters, the GM may reward a workshop from which to operate out of. This comes with storage and basic tools for crafting - but may be outfitted with further upgrades.

Sidebars[]

The Basics of Slicing Equipment[5][]

Slicers typically need equipment to even attempt to crack into a computer system... without them, it is often simply impossible. However, with limited resources such as a datapad, GMs may allow a check made with setback dice.

Installing Cybernetics[6][]

There are particular requirements for installing cybernetics, especially when operating on a sentient living being.

Species[]

Specialization[]

Talents[]

Page 34

Page 35

Signature Abilities[]

Weapons[]

Ranged[]

Weapon Price Rarity Reference
BlasTech DL-19C Blaster Pistol 450 4 Page 44
DDC-MR6 Modular Rifle 1,000 6
Ion Thruster Gun 300 2 Page 45
Multi-Goo Gun 250 1
Repulsor Gun 200 3 Page 46
Rivet Gun 900 1

Melee & Brawl[]

Weapon Price Rarity Reference
Electromag-Pulse Disruptor 180 5 Page 44
Hand Grinder 500 3 Page 47
Welding Rod 1,750 5

Armor[]

Armor Price Rarity Reference
Cloaking Coat 550 8 (R) Page 47
Mechanic's Utility Suit 1,175 3 Page 48
Merr-Sonn N-57 Armor 3,000 6
SoroSuub P-14 Hazardous Industry Suit 1,000 4

Gear[]

Cybernetics[]

Gear Price Rarity Reference
Biofeedback Regulator 3,000 8 Page 49
Escape Circuit 1,000 6 (R)
Networked Slicing Uplink 1,250 7 (R) Page 50
Neural Recorder 250 8
Surge Override Switch 1,000 6

Tools[]

Gear Price Rarity Reference
Dataspike 100 3 (R) Page 50
Ealewon A-212 Tracing Console 3,000 6 Page 51
Signature Modulation Pad 250 7 (R)
CZ-88 Heavy Loader Arm 1,500 3
Mechanical Dianoga 225 4 Page 52
Merr-Sonn VX-A Intelligent Toolbox 2,500 8
OR-Series Tech Recycling Station 1,500 5
Repulsor Clamp 250 1

Droids[]

Droid Price Rarity Reference
Generic Remote 400 2 Page 53
Butterbug Remote 700 4
Service Patch Remote 900 3
Shield Remote 1,100 5

Attachments[]

Weapon Mod[]

Attachment Price Rarity Reference
Custom Grip 500 6 Page 54
Enhanced XCiter 1,500 6 (R)
Gyrostabilizer 1,000 6
Integrated Scanner 675 5
Optimized Energy Cell 100 5
Overcharged Actuating Module 650 7 Page 55
Rapid-Recharge XCiter 750 7
Removed Safety Features 250 2 (R)
Secondary Ion Blaster 400 6 Page 56
Sonic Scope 1,500 8
Stripped Down 250 4
Under-Barrel Grapnel Launcher 500 3
Vibro-Bayonet 300 3

Armor Mod[]

Attachment Price Rarity Reference
Amphibious Modification 500 4 Page 57
Custom Fit 400 3
Integrated Ascension Gear 350 3
Integrated Slicer Gear 750 6 Page 58
Ion Shielding 2,000 7
Radiation Shielding 500 3
Reinforced Gauntlets 250 2
Self-Repair System 3,000 6

Transport Mod[]

Attachment Price Rarity Reference
All-Terrain Legs 3,000 ^ 5 Page 65
Amphibious Modification 1,000 ^ 5
Decoy Buoy 5,000 5 (R)
Encrypted Computer 1,000 6
Enhanced Repulsorlift 1,000 ^ 3
Enhanced Hyperspace Shields 4,000 5 Page 66
Gunner Droid Brain 7,000 6
Laser Focusing Array 3,000 ` 6
Overcharged Ion Engines 9,500 4
Pseudo-Cloaking Device 12,000 8 (R)
Secondary Transponder 20,000 7 (R) Page 67
Security Measures 500 ^ 4
Slicing Computer 5,000 6

^ per silhouette

` per laser weapon enhanced

Vehicles[]

Vehicle Price Rarity Reference
Baktoid UH-XH Heavy Work Platform 30,000 5 Page 59
SoroSuub Portable Store KRI-80 60,000 6 Page 60
SoroSuub Rapid Service Speeder J-15 25,000 5 Page 61
Ubrikkian TRL-03 SkyClaw 60,000 6

Starships[]

Starfighters & Patrol Boats[]

Starship Price Rarity Reference
Koensayr AD-1S Multi-role Starfighter 25,000 7 Page 62

Freighters & Liners[]

Starship Price Rarity Reference
Cybershop Ship 1,300,000 7 Page 63
Corellian Engineering Corporation Deep Space Recovery Vessel L-2783 6,500,000 6 Page 64
  1. Special Modifications: A Sourcebook for Technicians (Page 74)
  2. Special Modifications: A Sourcebook for Technicians (Page 86)
  3. Special Modifications: A Sourcebook for Technicians (Page 91)
  4. Special Modifications: A Sourcebook for Technicians (Page 94)
  5. Special Modifications: A Sourcebook for Technicians (Page 50)
  6. Special Modifications: A Sourcebook for Technicians (Page 85)

All items (100)

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