While there are a wide variety of vehicle & starship models available to the enterprising group of adventurers, they may not always have the choice. Perhaps they have the ship they have due to circumstances, and when that's the case, they may only have enough credits to modify it to their specifications.
General Modifications[]
A vast majority of modifications to vehicles and starships are relatively universal, as transport options are largely similar at their base.
Modification | Price | Rarity | HP Req. | Other Req. | Features |
---|---|---|---|---|---|
Advanced Subspace Encryption Array | 6,000 (R) | 7 | 1 | - | Encrypts & suppresses detection of own comms |
Advanced Targeting Array | 4,000 | 4 | 1 | - | Assists with aiming of on-board weapons |
All-Terrain Legs | 3,000 ^ | 5 | 2 | Vessel that can land on a planetary surface | Allows to operate as a walker |
Amphibious Modification | 1,000 ^ | 5 | 1 | Vessel that can enter atmosphere | Allows to operate underwater |
Armoured Computer Core | 1,100 | 4 | 0 | - | Records ship computer data and preserves regardless of what happens to ship |
Astromech Droid Socket | 3,000 | 5 | 2 | Silhouette 3+ | Links an astromech through SCOMP |
Autopilot Droid Brain | 6,000 | 5 | 0 | - | Assist pilot or can also pilot vessel hands-free |
Briefing Auditorium | 2,500 | 4 | 1 | Silhouette 5+ | Improves briefing for missions |
Cloaked Smuggling Compartments | 2,200 (R) | 4 | 1 | - | Makes a part of vessel storage concealed to scanners |
Cloaking Device | 29,000 (R) | 9 | 4 | Silhouette 3+ | Makes vessel virtually invisible |
Containment Field | 7,500 (R) | 9 | 2 | Silhouette 4+ | Holds a single creature in energised binds |
CZ-88 Heavy Loader Arm | 1,500 | 3 | 1 | Silhouette 3+ | Arm operated by droid brain which can grab things |
Electronic Counter-Countermeasures Suite | 3,500 | 6 | 1 | - | Allows to overcome electronic countermeasures |
Electronic Countermeasures Suite | 3,000 | 6 | 1 | - | Reduces enemy guidance systems effectiveness |
Encrypted Computer | 1,000 | 6 | 0 | - | Makes slicing into vessel systems harder |
Enhanced Carbon-Durasteel Armour | 2,000 ^ | 3 | 2 | - | Increases armour |
Enhanced Prisoner Lockup | 3,500 | 7 | 3 | Can carry passengers | Full security suite for incarcerating prisoners |
Environmental Simulators | 7,500 | 6 | 2 | - | Internally replicates a number of planetary environements |
Gunner Droid Brain | 7,000 | 6 | 0 | - | Can automatically fire weapon systems on vessel, or assist gunner |
Hardened Circuits | 4,500 | 5 | 2 | - | Increases system strain threshold |
High-Output Ion Turbine | 5,300 | 5 | 1 | - | Increases speed |
Holo-Tank | 5,000 | 4 | 1 | Open space large enough to fit | Provides a 3D model of a battle in real time |
Holographic Shell | 5,500 (R) | 7 | 2 | - | Make vessel appear as another from a distance |
HoloNet Pirate Array | 25,000 (R) | 8 | 2 | - | May send transmissions across galaxy using HoloNet, undetected |
Hull/Keel Reinforcement | 2,500 ^ | 4 | 2 | - | Increases hull trauma threshold |
Hush Kit | 450 | 6 | 1 | - | Reduces sound of engines in atmosphere |
Hydraulic Control Circuits | 1,000 | 7 | 2 | - | Reduces effects of enemy ion weapons |
Interior Broadcast Suite | 800 | 3 | 1 | - | Increases crew comfort |
Luxury Passenger Compartments | 2,000 " | 3 | 1 | - | Improves negotiations with passengers |
Nightshadow Coating | 3,500 (R) | 8 | 1 | - | Reduces ability to be detected by sensors |
Onboard Amenities Unit | 750 | 3 | 1 | - | Improves negotiations with crew |
Overcharged Shields | 4,000 | 4 | 1 | - | Allows vessel to temporarily boost shields |
Physical Countermeasures | 2,200 | 4 | 1 | - | Releases chaff to reduce enemy targeting ability |
Pseudo-Cloaking Device | 12,000 (R) | 8 | 1 | - | Reduces ability to be detected by sensors |
Ram Attachment | 6,500 | 3 | 2 | - | Increases resilience to collisions |
Rapid Cargo Evacuation Chute | 500 (R) | 3 | 1 | - | Can rapidly eject all cargo |
Reinforced Armour Plating | 4,000 ^ | 2 | 2 | - | Increases armour |
Reinforced Shield Generator | 3,800 | 5 | 2 | Has shields | Increases shields |
Retrofitted Hangar Bay | 5,000 | 3 | 2 | Silhouette 5+ | Can carry other vehicles within it |
Security Measures | 500 ^ | 4 | 0 | - | Makes ship harder to access by intruders |
Sensor Baffler | 8,000 (R) | 6 | 1 | - | Makes ship harder to find |
Sensor Shunt | 3,200 (R) | 8 | 1 | - | Makes ship harder to detect with sensors |
Sienar T9 Stinger Assault Boarding Tube ^ | 1,000 (R) | 4 | 3 | Silhouette 3+ | Allows to pierce hull of another vessel for boarding |
Slave Circuit | 10,000 | 2 | 1 | - | Allows control of ship by remote control |
Smuggling Compartment | 1,200 (R) | 1 | 1 | - | Conceal a certain amount of cargo hold to physical inspection |
Tactical Command, Control, and Communications Suite | 4,200 | 6 | 1 | - | Improves overview of an ongoing battle |
Theater Command and Control System | 8,500 | 6 | 2 | Silhouette 4+ | Improves overview of an ongoing battle |
Upgraded Comms Array | 4,800 | 6 | 1 | - | Increases communications range of vessels |
WhisperThrust Engine | 7,500 (R) | 7 | 1 | - | When flying slowly, ship is harder to detect |
^ cost per silhouette of transport
" cost per passenger
Starship Exclusive Modifications[]
Few modifications are exclusive to starships, though it is mostly due to the fact that only starships have hyperdrives.
Modification | Price | Rarity | HP Req. | Other Req. | Features |
---|---|---|---|---|---|
Astrogation Droid Brain | 7,500 | 6 | 0 | Has a hyperdrive | Droid with astrogation skills to assist with hyperspace calculations |
Decoy Buoy | 5,000 (R) | 5 | 0 | - | Deployable decoy unit which appears as vessel on sensors/scanners |
Enhanced Hyperspace Shields | 4,000 | 5 | 1 | Has a hyperdrive | Assists in navigating hyperspace |
Hyperdrive Generator | 6,400 | 4 | 1 | Has a hyperdrive | Improves hyperdrive class |
Laser Focusing Array | 3,000 * | 6 | 2 | Has laser weapons | Increases weapon rate of fire & accuracy |
Overcharge Ion Engines | 9,500 | 4 | 3 | Silhouette 3- | Increases speed |
Secondary Transponder | 20,000 (R) | 7 | 1 | - | Allows vessel to appear as another (of the same model) over scanners and sensors |
Slicing Computer | 5,000 | 6 | 1 | - | Counts as slicer gear and allows slicing into enemy ship systems |
* cost per laser weapon enhanced
Vehicle Exclusive Modifications[]
The few modifications exclusive to land vehicles are those that relate directly to repulsorlifts or weapons that only have an effect on land.
Modification | Price | Rarity | HP Req. | Other Req. | Features |
---|---|---|---|---|---|
Enhanced Repulsorlift | 1,000 ^ | 3 | 1 | Is an airspeeder or landspeeder | Increases speed |
Fabritech Fogger Smoke Generator | 2,750 | 2 | 1 | - | Creates smokescreen behind vehicle |
Gravity Mine Launcher | 3,500 | 6 | 1 | - | Deploys mines which prevent vehicle movement |
Mobile Listening Post | 5,500 | 5 | 2 | Enclosed & Silhouette 3+ | Increases sensor ranges and improves sensor output |
Plasma Drill | 4,000 | 4 | ? | - | Can drill through obstacles |
Repulsorlift Boost | 1,000 ^ | 4 | 1 | Is an airspeeder or landspeeder & Silhouette 4- | Can temporarily boost maximum altitude |
^ cost per silhouette of vehicle
Podracer Modifications[]
Due to the stripped down and already highly custom and jury-rigged nature of podracers, these modifications can attain the same effect as general mods for a much cheaper cost.
Modification | Price | Rarity | HP Req. | Features |
---|---|---|---|---|
Collision Avoidance System | 2,200 | 6 | 1 | Improves ability to pilot |
Ejection System | 400 | 4 | 1 | Can eject pilot from vehicle safely |
Engine Boosting System | 1,100 | 5 | 1 | Increases speed |
Foreign Debris Ejector | 900 | 3 | 1 | Deploys debris behind podracer to disrupt others |
Handling Upgrades | 4,000 | 6 | 1 | Increases handling |
High-Output Repulsor Coils | 4,500 | 3 | 2 | Increases maximum altitude |
Reinforced Engine Cowlings | 2,500 | 3 | 1 | Reduces critical damage to podracer |
Shield Generator | 4,200 | 4 | 1 | Provides shields to podracer |
Additional Weaponry[]
Weapons can often be installed onto ships relatively simply. One can either start replacing existing emplacements without expending any additional space on the vessel, or install new systems entirely.
Basic Weapon Systems[]
These are the generic weapons systems available for all vehicles and starships, limited by the size of their hull. Twin, tri- and quad- versions of these weapons cost an additional 50% of the original price and gain the Linked +1 quality.
Weapon System | Price | Rarity | Compatible Silhouettes |
---|---|---|---|
Auto-Blaster | 3,000 | 3 | 2-10 |
Light Blaster Cannon | 4,000 | 2 | 2-10 |
Heavy Blaster Cannon | 5,000 | 3 | 3-10 |
Concussion Missile Launcher | 7,500 | 5 | 3-10 |
Light Ion Cannon | 5,000 | 5 | 3-10 |
Medium Ion Cannon | 6,000 | 6 | 5-10 |
Heavy Ion Cannon | 7,500 | 7 | 6-10 |
Battleship Ion Cannon | 10,000 | 8 | 8-10 |
Light Laser Cannon | 5,500 | 4 | 3-10 |
Medium Laser Cannon | 7,000 | 4 | 3-10 |
Heavy Laser Cannon | 7,500 | 5 | 4-10 |
Proton Torpedo Launcher | 9,000 (R) | 7 | 3-10 |
Quad Laser Cannon | 8,000 | 6 | 4-10 |
Light Tractor Beam | 6,000 | 4 | 4-10 |
Medium Tractor Beam | 8,000 | 5 | 5-10 |
Heavy Tractor Beam | 10,000 | 6 | 5-10 |
Light Turbolaser | 12,000 (R) | 7 | 5-10 |
Medium Turbolaser | 15,000 (R) | 7 | 6-10 |
Heavy Turbolaser | 20,000 (R) | 8 | 6-10 |
Light Flak Cannon | 6,000 | 5 | 4-10 |
Medium Flak Cannon | 8,000 | 6 | 5-10 |
Heavy Flak Cannon | 10,000 | 7 | 6-10 |
Electromagnetic Tow Cable Launcher | 2,000 | 2 | 2-10 |
Ion Torpedo Launcher | 6,500 | 7 | 4-10 |
Repeating Ion Cannon | 6,000 | 6 | 3-10 |
Termite Torpedo Launcher | 10,000 (R) | 8 | 4-10 |
Special Weapon Systems[]
Certain companies have produced highly specialised weapon systems, as well as some minor modifications for existing weaponry.
Weapon System | Price | Rarity | Other Req. | Features |
---|---|---|---|---|
Arakyd Missile Pack | 10,000 (R) | 5 | Silhouette 2+ | Fires 5 missiles (sold separately) simultaneously |
Arakyd Missile Mini-pack | 7,000 (R) | 5 | Silhouette 2 | Fires 5 mini-missiles (sold separately) simultaneously |
AX-108 "Ground Buzzer" Surface-Defense Blaster Cannon | 2,000 | 5 | Silhouette 3+ | Automated anti-personnel retractable weapon |
Minelayer ** | 4,000 (R) | 6 | Starships only | Allows deploying of devastating mines |
Oversized External Weapon Mount ** | 3,000 (R) | 6 | - | May attach weapons restricted to larger vessels |
Retractable Weapon System ** | 1,000 | 6 | - | Weapon is hidden until deployed |
Sienar Grappler 213 Tactical Tractor Beam | 6,200 | 7 | - | Disrupts small vessels ability to move |
Sienar MM-XT Mini-Missile Tube | 700 (R) | 4 | Silhouette 2+ | Fires a single missile |
** uses 2 hard points instead of usual hardpoint cost for weapon systems
Popular Transport Modifications[]
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