Star Wars RPG (FFG) Wiki
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While there are a wide variety of vehicle & starship models available to the enterprising group of adventurers, they may not always have the choice. Perhaps they have the ship they have due to circumstances, and when that's the case, they may only have enough credits to modify it to their specifications.

General Modifications[]

A vast majority of modifications to vehicles and starships are relatively universal, as transport options are largely similar at their base.

Modification Price Rarity HP Req. Other Req. Features
Advanced Subspace Encryption Array 6,000 (R) 7 1 - Encrypts & suppresses detection of own comms
Advanced Targeting Array 4,000 4 1 - Assists with aiming of on-board weapons
All-Terrain Legs 3,000 ^ 5 2 Vessel that can land on a planetary surface Allows to operate as a walker
Amphibious Modification 1,000 ^ 5 1 Vessel that can enter atmosphere Allows to operate underwater
Armoured Computer Core 1,100 4 0 - Records ship computer data and preserves regardless of what happens to ship
Astromech Droid Socket 3,000 5 2 Silhouette 3+ Links an astromech through SCOMP
Autopilot Droid Brain 6,000 5 0 - Assist pilot or can also pilot vessel hands-free
Briefing Auditorium 2,500 4 1 Silhouette 5+ Improves briefing for missions
Cloaked Smuggling Compartments 2,200 (R) 4 1 - Makes a part of vessel storage concealed to scanners
Cloaking Device 29,000 (R) 9 4 Silhouette 3+ Makes vessel virtually invisible
Containment Field 7,500 (R) 9 2 Silhouette 4+ Holds a single creature in energised binds
CZ-88 Heavy Loader Arm 1,500 3 1 Silhouette 3+ Arm operated by droid brain which can grab things
Electronic Counter-Countermeasures Suite 3,500 6 1 - Allows to overcome electronic countermeasures
Electronic Countermeasures Suite 3,000 6 1 - Reduces enemy guidance systems effectiveness
Encrypted Computer 1,000 6 0 - Makes slicing into vessel systems harder
Enhanced Carbon-Durasteel Armour 2,000 ^ 3 2 - Increases armour
Enhanced Prisoner Lockup 3,500 7 3 Can carry passengers Full security suite for incarcerating prisoners
Environmental Simulators 7,500 6 2 - Internally replicates a number of planetary environements
Gunner Droid Brain 7,000 6 0 - Can automatically fire weapon systems on vessel, or assist gunner
Hardened Circuits 4,500 5 2 - Increases system strain threshold
High-Output Ion Turbine 5,300 5 1 - Increases speed
Holo-Tank 5,000 4 1 Open space large enough to fit Provides a 3D model of a battle in real time
Holographic Shell 5,500 (R) 7 2 - Make vessel appear as another from a distance
HoloNet Pirate Array 25,000 (R) 8 2 - May send transmissions across galaxy using HoloNet, undetected
Hull/Keel Reinforcement 2,500 ^ 4 2 - Increases hull trauma threshold
Hush Kit 450 6 1 - Reduces sound of engines in atmosphere
Hydraulic Control Circuits 1,000 7 2 - Reduces effects of enemy ion weapons
Interior Broadcast Suite 800 3 1 - Increases crew comfort
Luxury Passenger Compartments 2,000 " 3 1 - Improves negotiations with passengers
Nightshadow Coating 3,500 (R) 8 1 - Reduces ability to be detected by sensors
Onboard Amenities Unit 750 3 1 - Improves negotiations with crew
Overcharged Shields 4,000 4 1 - Allows vessel to temporarily boost shields
Physical Countermeasures 2,200 4 1 - Releases chaff to reduce enemy targeting ability
Pseudo-Cloaking Device 12,000 (R) 8 1 - Reduces ability to be detected by sensors
Ram Attachment 6,500 3 2 - Increases resilience to collisions
Rapid Cargo Evacuation Chute 500 (R) 3 1 - Can rapidly eject all cargo
Reinforced Armour Plating 4,000 ^ 2 2 - Increases armour
Reinforced Shield Generator 3,800 5 2 Has shields Increases shields
Retrofitted Hangar Bay 5,000 3 2 Silhouette 5+ Can carry other vehicles within it
Security Measures 500 ^ 4 0 - Makes ship harder to access by intruders
Sensor Baffler 8,000 (R) 6 1 - Makes ship harder to find
Sensor Shunt 3,200 (R) 8 1 - Makes ship harder to detect with sensors
Sienar T9 Stinger Assault Boarding Tube ^ 1,000 (R) 4 3 Silhouette 3+ Allows to pierce hull of another vessel for boarding
Slave Circuit 10,000 2 1 - Allows control of ship by remote control
Smuggling Compartment 1,200 (R) 1 1 - Conceal a certain amount of cargo hold to physical inspection
Tactical Command, Control, and Communications Suite 4,200 6 1 - Improves overview of an ongoing battle
Theater Command and Control System 8,500 6 2 Silhouette 4+ Improves overview of an ongoing battle
Upgraded Comms Array 4,800 6 1 - Increases communications range of vessels
WhisperThrust Engine 7,500 (R) 7 1 - When flying slowly, ship is harder to detect

^ cost per silhouette of transport

" cost per passenger

Starship Exclusive Modifications[]

Few modifications are exclusive to starships, though it is mostly due to the fact that only starships have hyperdrives.

Modification Price Rarity HP Req. Other Req. Features
Astrogation Droid Brain 7,500 6 0 Has a hyperdrive Droid with astrogation skills to assist with hyperspace calculations
Decoy Buoy 5,000 (R) 5 0 - Deployable decoy unit which appears as vessel on sensors/scanners
Enhanced Hyperspace Shields 4,000 5 1 Has a hyperdrive Assists in navigating hyperspace
Hyperdrive Generator 6,400 4 1 Has a hyperdrive Improves hyperdrive class
Laser Focusing Array 3,000 * 6 2 Has laser weapons Increases weapon rate of fire & accuracy
Overcharge Ion Engines 9,500 4 3 Silhouette 3- Increases speed
Secondary Transponder 20,000 (R) 7 1 - Allows vessel to appear as another (of the same model) over scanners and sensors
Slicing Computer 5,000 6 1 - Counts as slicer gear and allows slicing into enemy ship systems

* cost per laser weapon enhanced

Vehicle Exclusive Modifications[]

The few modifications exclusive to land vehicles are those that relate directly to repulsorlifts or weapons that only have an effect on land.

Modification Price Rarity HP Req. Other Req. Features
Enhanced Repulsorlift 1,000 ^ 3 1 Is an airspeeder or landspeeder Increases speed
Fabritech Fogger Smoke Generator 2,750 2 1 - Creates smokescreen behind vehicle
Gravity Mine Launcher 3,500 6 1 - Deploys mines which prevent vehicle movement
Mobile Listening Post 5,500 5 2 Enclosed & Silhouette 3+ Increases sensor ranges and improves sensor output
Plasma Drill 4,000 4 ? - Can drill through obstacles
Repulsorlift Boost 1,000 ^ 4 1 Is an airspeeder or landspeeder & Silhouette 4- Can temporarily boost maximum altitude

^ cost per silhouette of vehicle

Podracer Modifications[]

Due to the stripped down and already highly custom and jury-rigged nature of podracers, these modifications can attain the same effect as general mods for a much cheaper cost.

Modification Price Rarity HP Req. Features
Collision Avoidance System 2,200 6 1 Improves ability to pilot
Ejection System 400 4 1 Can eject pilot from vehicle safely
Engine Boosting System 1,100 5 1 Increases speed
Foreign Debris Ejector 900 3 1 Deploys debris behind podracer to disrupt others
Handling Upgrades 4,000 6 1 Increases handling
High-Output Repulsor Coils 4,500 3 2 Increases maximum altitude
Reinforced Engine Cowlings 2,500 3 1 Reduces critical damage to podracer
Shield Generator 4,200 4 1 Provides shields to podracer

Additional Weaponry[]

Weapons can often be installed onto ships relatively simply. One can either start replacing existing emplacements without expending any additional space on the vessel, or install new systems entirely.

Basic Weapon Systems[]

These are the generic weapons systems available for all vehicles and starships, limited by the size of their hull. Twin, tri- and quad- versions of these weapons cost an additional 50% of the original price and gain the Linked +1 quality.

Weapon System Price Rarity Compatible Silhouettes
Auto-Blaster 3,000 3 2-10
Light Blaster Cannon 4,000 2 2-10
Heavy Blaster Cannon 5,000 3 3-10
Concussion Missile Launcher 7,500 5 3-10
Light Ion Cannon 5,000 5 3-10
Medium Ion Cannon 6,000 6 5-10
Heavy Ion Cannon 7,500 7 6-10
Battleship Ion Cannon 10,000 8 8-10
Light Laser Cannon 5,500 4 3-10
Medium Laser Cannon 7,000 4 3-10
Heavy Laser Cannon 7,500 5 4-10
Proton Torpedo Launcher 9,000 (R) 7 3-10
Quad Laser Cannon 8,000 6 4-10
Light Tractor Beam 6,000 4 4-10
Medium Tractor Beam 8,000 5 5-10
Heavy Tractor Beam 10,000 6 5-10
Light Turbolaser 12,000 (R) 7 5-10
Medium Turbolaser 15,000 (R) 7 6-10
Heavy Turbolaser 20,000 (R) 8 6-10
Light Flak Cannon 6,000 5 4-10
Medium Flak Cannon 8,000 6 5-10
Heavy Flak Cannon 10,000 7 6-10
Electromagnetic Tow Cable Launcher 2,000 2 2-10
Ion Torpedo Launcher 6,500 7 4-10
Repeating Ion Cannon 6,000 6 3-10
Termite Torpedo Launcher 10,000 (R) 8 4-10

Special Weapon Systems[]

Certain companies have produced highly specialised weapon systems, as well as some minor modifications for existing weaponry.

Weapon System Price Rarity Other Req. Features
Arakyd Missile Pack 10,000 (R) 5 Silhouette 2+ Fires 5 missiles (sold separately) simultaneously
Arakyd Missile Mini-pack 7,000 (R) 5 Silhouette 2 Fires 5 mini-missiles (sold separately) simultaneously
AX-108 "Ground Buzzer" Surface-Defense Blaster Cannon 2,000 5 Silhouette 3+ Automated anti-personnel retractable weapon
Minelayer ** 4,000 (R) 6 Starships only Allows deploying of devastating mines
Oversized External Weapon Mount ** 3,000 (R) 6 - May attach weapons restricted to larger vessels
Retractable Weapon System ** 1,000 6 - Weapon is hidden until deployed
Sienar Grappler 213 Tactical Tractor Beam 6,200 7 - Disrupts small vessels ability to move
Sienar MM-XT Mini-Missile Tube 700 (R) 4 Silhouette 2+ Fires a single missile

** uses 2 hard points instead of usual hardpoint cost for weapon systems

Popular Transport Modifications[]

All items (83)

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