Star Wars RPG (FFG) Wiki
Advertisement

Though the lightsaber is an iconic weapon of many Force users, some dedicate themselves wholly to becoming paragons of strife.

More information is available in Star Wars Force and Destiny Roleplaying Game: Core Rulebook (page 96-98).

Career Skills: Athletics, Brawl, Cool, Melee, Perception, Survival

The Warrior begins play with a Force rating of 1.

Specializations
(detailed in the core rulebook)

(detailed in the sourcebook)

Signature Abilities
(detailed in the sourcebook)

This category is also used to mark any content found in Knights of Fate: A Sourcebook for Warriors.

KNIGHTS OF FATE[]

WARRIORS OF THE FORCE[]

Knights of Fate offers new options for Warrior characters in your Force and Destiny campaigns. [...]

WARRIORS OF LIGHT[]

WARRIOR BACKGROUNDS[]

In a turbulent galaxy, there are Warriors of all kinds. [...]

  • Avenger pg.12-13
  • Crusader pg.13-14
  • Mercenary pg.14
  • Military pg.14

WARRIOR MORALITY[]

Warriors walk a fine line between maintaining controlled aggression and giving in to negative emotions, and so succumbing to the dark side of the Force. [...]

TABLE: WARRIOR MORALITIES[1][]

NEW SPECIES[]

NEW SPECIALIZATIONS[]

NEW TALENTS[]

Page 30

Page 31

WARRIOR MOTIVATIONS[]

TABLE: RANDOM WARRIOR MOTIVATION[2][]
TABLE: SPECIFIC CHALLENGES[3][]

SIGNATURE ABILITIES[]

FORCE POWER: ENDURE pg.36[]

TOOLS OF BATTLE[]

NEW WEAPONS[]

RANGED WEAPONS[]

Page 40

Page 41

Page 42

TABLE: RANGED WEAPONS[4][]
Name Skill Dam Crit Range Encum HP Price Rarity Special
FWG-7 Flechette Carbine Ranged (Heavy) 5 3 Medium 5 3 1,800 7 Blast 4, Guided 2, Pierce 3
MR-90 Proton Rifle Ranged (Heavy) 10 2 Extreme 6 2 (R) 3,100 8 Accurate 1, Cumbersome 3, Knockdown
Repulsor Throwing Razor Ranged (Light) 5 2 Medium 2 1 850 7 Guided 2, Limited Ammo 1, Pierce 2, Vicious 1
RLR-331 "Bulldog" Rocket Rifle Ranged (Heavy) 10 4 Long 6 3 (R) 2,200 7 Blast 8, Cumbersome 3, Guided 3, Limited Ammo 6
Model 134a Rotary Cannon Gunnery 12 3 Long 8 4 (R) 4,500 7 Auto-fire, Cumbersome 5, Pierce 3
RGL-318 Grenade Launcher Gunnery 8 4 Medium 5 3 (R) 1,000 4 Blast 6, Cumbersome 3, Limited Ammo 5
Model 4 "Thunderhead" Scattergun Ranged (Heavy) 7 4 Short 4 3 700 5 Blast 5, Knockdown, Vicious 1
MELEE WEAPONS[]

Page 42

Page 43

TABLE: MELEE WEAPONS[5][]
Name Skill Dam Crit Range Encum HP Price Rarity Special
Double-Bladed Vibrosword Melee +2 2 Engaged 4 3 1,300 6 Defensive 1, Linked 1, Pierce 2, Vicious 1, Unwieldy 3
Riot Shield Melee +0 6 Engaged 5 1 300 4 Cumbersome 3, Defensive 2, Deflection 2, Disorient 1
RS01 "Ripper" Powersword Melee +3 2 Engaged 4 3 1,050 6 Cumbersome 3, Pierce 2, Sunder, Knockdown, Vicious 2
Shockprod Staff Melee 7 3 Short 4 3 1,500 7 Disorient 2, Stun setting
LIGHTSABERS[]

Page 43

Page 44

TABLE: LIGHTSABERS[6][]
Name Skill Dam Crit Range Encum HP Price Rarity Special
Lightsabers
Broadsaber Lightsaber 7 2 Engaged 1 2 (R) 11,000 10 Breach 1, Sunder, Unwieldy 3
Contained Energy Axe Lightsaber +3 2 Engaged 4 3 7,500 8 Breach 1, Cumbersome 3, Sunder, Vicious 3
Great Lightsaber Lightsaber 7 2 Engaged 2 3 (R) 12,000 10 Breach 1, Cumbersome 3, Sunder
Lightfoil Lightsaber 5 2 Engaged 1 1 (R) 9,850 10 Breach 1, Defensive 2, Sunder
Lightsaber Hilts
Broadsaber Hilt Lightsaber 0 Engaged 1 4 600 6 Unwieldy 3
Great Lightsaber Hilt Lightsaber 0 Engaged 2 5 700 6 Cumbersome 3
Lightfoil Hilt Lightsaber 0 Engaged 1 3 350 6 Defensive 2
GRENADES[]

Page 44

Page 45

PORTABLE MISSILES[]

Page 46

TABLE: EXPLOSIVES AND ORDNANCE[7][]
Name Skill Dam Crit Range Encum HP Price Rarity Special
Grenades
Concussion Ranged (Light) 10 5 Short 1 0 (R) 100 5 Blast 8, Concussive 2, Disorient 5, Limited Ammo 1
Incendiary Ranged (Light) 8 3 Short 1 0 (R) 125 6 Blast 5, Burn 3, Limited Ammo 1
Ion Ranged (Light) 10 5 Short 1 0 65 4 Blast 7, Disorient 5, Limited Ammo 1, Stun Damage (Droid Only)
Plasma Ranged (Light) 12 3 Short 1 0 125 6 Blast 10, Limited Ammo 1
Sonic Ranged (Light) 10 4 Short 1 0 (R) 250 6 Blast 8, Disorient 5, Limited Ammo 1, Stun Damage
Missiles
Concussion Gunnery 14 4 Extreme 0 200 8 Blast 10, Concussive 3, Disorient 5, Guided 2
Fragmentation Gunnery 12 4 Extreme 0 75 7 Blast 12, Guided 3
High-Explosive Gunnery 18 3 Long 0 (R) 200 6 Blast 6, Breach 2, Guided 2
Incendiary Gunnery 10 3 Extreme 0 (R) 145 7 Blast 10, Burn 3, Guided 2

NEW ARMOR[]

Page 47

Page 48

TABLE: ARMOR[8][]
Type Defense Soak Price Encumbrance Hard Points Rarity
Ancient Battle Armor 0 2 3,750 6 1 9
Mk I Katarn-class Commando Armor 1 2 (R) 6,500 4 3 8
Phase I ARC Trooper Armor 1 2 (R) 5,000 4 2 8
NEW LIGHTSABER ATTACHMENTS[]

Page 48

TABLE: LIGHTSABER ATTACHMENTS[9][]
Attachment Price Encumbrance HP Required Rarity
Cracked Jedha Crystal (R) 8,000 3 7
Flickerphase Blade 5,000 1 4
Reinforced Magnetic Shielding 4,000 1 5

NEW GEAR[]

COMMUNICATIONS AND DETECTION DEVICES[]

Page 49

SURVIVAL[]

Page 50

TABLE: GEAR AND EQUIPMENT[10][]
Item Price Encum Rarity
Communications Equipment
Combat Scanner 2,000 1 6
Hardened Comlink 450 3 4
Survival Gear
Condenser 300 2 2
Camouflage Netting (one roll) 100 4 2
Entrenching Tool 20 1 1
Portable Shelter 200 2 2
Training Weights 100 3 3

NEW DROIDS[]

Page 51

Page 52

TABLE: DROIDS[11][]
Droid Type Price Rarity
ASP-19 Battle Droid (R) 80,000 9
SR-series Scout/Observation Droid (R) 13,000 6
WSW Mk III "Harrier" Combat Remote (R) 6,000 6

VEHICLES[]

AIRSPEEDERS[]
LANDSPEEDERS[]
SIDEBAR: TAIM & BAK KB-50A BEAM CANNON[12][]

Some Sabers were equipped with beam cannon turrets in place of the standard twin medium laser cannons. [...]

WALKERS[]

STARSHIPS[]

STARFIGHTERS AND PATROL BOATS[]
FREIGHTERS AND TRANSPORTS[]
SIDEBAR: ARAKYD INDUSTRIES CALTROP-5 CHAFF GUN[13][]

The Caltrop-5 by Arakyd Industries is ostensibly a physical countermeasures system that uses clouds of alloy splinters to spoof sensors. [...]

THE PATH OF VIOLENCE[]

[This section] provides details on the practice and history of the seven lightsaber forms of the Jedi Order, including the forbidden Juyo form. [It] also examines what Morality means for Warriors. [...]

MINDFUL ASSESSMENT[]

While the role of the Warrior is a physical one, mental preparedness is essential when engaging in combat. [...]

Read the full rules on pages 84 of Knights of Fate: A Sourcebook for Warriors.

WARRIOR REWARDS[]

While for most Warriors, the fight is its own reward, Warriors' heroic actions can earn them riches, artifacts, and growing mastery of the Force. [...]

Read the full rules on pages 92 to 95 of Knights of Fate: A Sourcebook for Warriors.

  1. Knights of Fate: A Sourcebook for Warriors (Page 16)
  2. Knights of Fate: A Sourcebook for Warriors (Page 31)
  3. Knights of Fate: A Sourcebook for Warriors (Page 32)
  4. Knights of Fate: A Sourcebook for Warriors (Page 40)
  5. Knights of Fate: A Sourcebook for Warriors (Page 42)
  6. Knights of Fate: A Sourcebook for Warriors (Page 44)
  7. Knights of Fate: A Sourcebook for Warriors (Page 46)
  8. Knights of Fate: A Sourcebook for Warriors (Page 47)
  9. Knights of Fate: A Sourcebook for Warriors (Page 48)
  10. Knights of Fate: A Sourcebook for Warriors (Page 50)
  11. Knights of Fate: A Sourcebook for Warriors (Page 52)
  12. Knights of Fate: A Sourcebook for Warriors (Page 54)
  13. Knights of Fate: A Sourcebook for Warriors (Page 60)

POPULAR CONTENT IN KNIGHTS OF FATE[]

All items (85)

Advertisement