This category is used to mark any content found in Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
FORCE AND DESTINY[]
INTRODUCTION[]
To play the game, you need your imagination, this book, paper and pencil, some Star Wars Roleplaying Dice, and a few other players. [...]
PLAYING THE GAME[]
THE DICE[]
This section takes a closer look at the special dice and their symbols. [...]
Read the full rules on pages 16 to 17 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
THE BASIC DICE POOL[]
Force and Destiny uses a concept known as a dice pool, which is a collection of the dice needed to determine the outcome of any given situation in the game. [...]
Read the full rules on pages 24 to 34 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
DESTINY POINTS[]
Player Characters are cut from a different cloth than most NPCs that populate the galaxy. [...]
Read the full rules on pages 35 to 37 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
EXPERIENCE AND DEVELOPMENT[]
After surviving everything the Empire and the dark side of the Force has to throw at them, Player Characters are liable to learn from their successes—and mistakes—in order to better themselves in preparation for even greater challenges.
Read the full rules on pages 37 to 39 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
DERIVED ATTRIBUTES[]
Some character attributes are based on other choices made during character creation or over the course of a campaign. [...]
Read the full rules on page 39 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
CHARACTER CREATION[]
Creating a character for Force and Destiny is done in just a few short steps, allowing players to get involved in the action right away. [...]
GENERATION STEPS[]
- Step 1: Determine Background
- Step 2: Determine Morality
- Step 3: Select a Species
- Step 4 and 5: Select a Career and Specialization
- Step 6: Invest Experience Points
- Step 7: Determine Derived Attributes
- Step 8: Determine Motivation
- Step 9: Choose Gear and Appearance
- Step 10: Determine Group Resource
STEP 1: DETERMINE BACKGROUND[]
CULTURAL BACKGROUND[]
Page 45
- Comfortable with Tech
- Primitive Backwater
- The Privileged Few
Page 46
- The Poor and Hungry
EXPERIENCING THE FORCE[]
Page 46
- An Ancient Religion
- The Duty to Tradition
Page 47
- Pragmatic Power
- One with the Force
HEEDING THE CALL[]
Page 47
- Fleeing the Empire
- Desire for Understanding
- With Great Power...
- Ultimate Abilities
STEP 2: DETERMINE MORALITY[]
Morality is, simply put, the measure of right and wrong. [...]
Read the full rules on pages 48 to 53 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
TABLE: MORALITY[1][]
STEP 3: SELECT A SPECIES[]
- Cerean pg.54-55
- Human pg.55-57
- Kel Dor pg.57-58
- Mirialan pg.58-59
- Nautolan pg.59
- Togruta pg.60
- Twi'lek pg.61-62
- Zabrak pg.62-63
STEPS 4 AND 5: SELECT A CAREER AND SPECIALIZATION[]
THE CONSULAR pg.66-68[]
- Healer pg.69
- Niman Disciple pg.70
- Sage pg.71
THE GUARDIAN pg.72-74[]
- Peacekeeper pg.75
- Protector pg.76
- Soresu Defender pg.77
THE MYSTIC pg.78-80[]
- Advisor pg.81
- Makashi Duelist pg.82
- Seer pg.83
THE SEEKER pg.84-86[]
- Ataru Striker pg.87
- Hunter pg.88
- Pathfinder pg.89
THE SENTINEL pg.90-92[]
- Artisan pg.93
- Shadow pg.94
- Shien Expert pg.95
THE WARRIOR pg.96-98[]
- Aggressor pg.99
- Shii-Cho Knight pg.100
- Starfighter Ace pg.101
STEP 6: INVEST EXPERIENCE POINTS[]
Experience is the primary means by which players customize their characters. [...]
Read the full rules on pages 102 to 103 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
STEP 7: DETERMINE DERIVED ATTRIBUTES[]
Some attributes of a character are derived from a player's other choices during character creation. [...]
Read the full rules on page 104 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
SIDEBAR: KNIGHT-LEVEL PLAY[2][]
Characters created following the steps in this section have begun their journey through the Force, but they are far from mastering it. [...]
STEP 8: DETERMINE MOTIVATION[]
Motivation provides a means to link all the different elements of a PC into one coherent persona. [...]
Read the full rules on pages 105 to 107 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
TABLE: SPECIFIC AMBITION[3][]
TABLE: SPECIFIC CAUSE[3][]
TABLE: SPECIFIC FAITH[4][]
STEP 9: CHOOSE GEAR AND APPEARANCE[]
By this point, the Player Characters' game statistics and personalities should be well established. [...]
Read the full rules on pages 107 to 108 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
STEP 10: DETERMINE GROUP RESOURCE[]
At this point, the group should have some idea as to what has brought them together and caused them to join forces against galactic tyranny. [...]
Read the full rules on page 109 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
SKILLS[]
When playing Force and Destiny, characters have plenty of opportunities for bold and exciting action, from flying a starfighter through a solar storm to dodging traps in the depths of an ancient evil termple. [...]
Read the full rules on pages 111 to 133 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
TABLE: SKILL LIST[5][]
Skill | Characteristic | Type |
---|---|---|
Astrogation | Intellect | General |
Athletics | Brawn | General |
Brawl | Brawn | Combat |
Charm | Presence | General |
Coercion | Willpower | General |
Computers | Intellect | General |
Cool | Presence | General |
Coordination | Agility | General |
Core Worlds | Intellect | Knowledge |
Deception | Cunning | General |
Discipline | Willpower | General |
Education | Intellect | Knowledge |
Gunnery | Agility | Combat |
Leadership | Presence | General |
Lightsaber | Brawn | Combat |
Lore | Intellect | Knowledge |
Mechanics | Intellect | General |
Medicine | Intellect | General |
Melee | Brawn | Combat |
Negotiation | Presence | General |
Outer Rim | Intellect | Knowledge |
Perception | Cunning | General |
Piloting (Planetary) | Agility | General |
Piloting (Space) | Agility | General |
Ranged (Heavy) | Agility | Combat |
Ranged (Light) | Agility | Combat |
Resilience | Brawn | General |
Skulduggery | Cunning | General |
Stealth | Agility | General |
Streetwise | Cunning | General |
Survival | Cunning | General |
Underworld | Intellect | Knowledge |
Vigilance | Willpower | General |
Xenology | Intellect | Knowledge |
TALENTS[]
In a galaxy filled with bold heroes and terrible villains, Player Characters are distinguished by their special abilities. [...]
Read the full rules on pages 135 to 153 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
TABLE: TALENT LIST[6][]
Name | Activation | Ranked |
---|---|---|
Adversary | Passive | Yes |
Against All Odds | Active (Action) | No |
Anatomy Lessons | Active (Incidental) | No |
Animal Bond | Passive | No |
Animal Empathy | Passive | No |
Ataru Technique | Passive | No |
Balance | Active (Maneuver) | No |
Body Guard | Active (Maneuver) | Yes |
Body Guard (Improved) | Active (Out of Turn) | No |
Calming Aura | Passive | No |
Calming Aura (Improved) | Active (Maneuver) | No |
Center of Being | Active (Maneuver) | Yes |
Center of Being (Improved) | Passive | No |
Circle of Shelter | Passive | No |
Codebreaker | Passive | Yes |
Command | Passive | Yes |
Commanding Presence | Passive | Yes |
Comprehend Technology | Active (Action) | No |
Conditioned | Passive | Yes |
Confidence | Passive | Yes |
Contingency Plan | Active (Out of Turn) | No |
Counterstrike | Passive | No |
Crippling Blow | Active (Incidental) | No |
Dedication | Passive | Yes |
Defensive Circle | Active (Action) | No |
Defensive Slicing | Passive | Yes |
Defensive Stance | Active (Maneuver) | Yes |
Defensive Training | Passive | Yes |
Disruptive Strike | Active (Action) | No |
Djem So Deflection | Active (Out of Turn) | No |
Dodge | Active (Out of Turn) | Yes |
Draw Closer | Active (Action) | No |
Duelist's Training | Passive | No |
Durable | Passive | Yes |
Enduring | Passive | Yes |
Enhanced Leader | Passive | No |
Exhaust Port | Active (Incidental) | No |
Expert Tracker | Passive | Yes |
Falling Avalanche | Active (Incidental) | No |
Fearsome | Passive | Yes |
Feint | Passive | Yes |
Field Commander | Active (Action) | No |
Field Commander (Improved) | Passive | No |
Fine Tuning | Passive | Yes |
Forager | Passive | No |
Force Assault | Passive | No |
Force Protection | Active (Maneuver) | Yes |
Force Rating | Passive | Yes |
Forewarning | Active (Action) | No |
Full Throttle | Active (Action) | No |
Galaxy Mapper | Passive | Yes |
Grit | Passive | Yes |
Hawk Bat Swoop | Active (Action) | No |
Healing Trance | Active (Action) | Yes |
Healing Trance (Improved) | Passive | No |
Heightened Awareness | Passive | Yes |
Heroic Fortitude | Active (Incidental) | No |
Hunter | Passive | Yes |
Imbue Item | Active (Maneuver) | No |
Indistinguishable | Passive | Yes |
Intense Presence | Active (Out of Turn) | No |
Intimidating | Active (Out of Turn) | Yes |
Intuitive Evasion | Active (Maneuver) | Yes |
Intuitive Improvements | Passive | No |
Intuitive Shot | Passive | No |
Intuitive Strike | Passive | No |
Inventor | Passive | Yes |
Jump Up | Active (Incidental) | No |
Keen Eyed | Passive | Yes |
Kill with Kindness | Passive | Yes |
Know Somebody | Active (Incidental) | Yes |
Knowledge Is Power | Active (Incidental) | No |
Knowledge Specialization | Active (Incidental) | Yes |
Knowledgeable Healing | Passive | No |
Makashi Finish | Active (Action) | No |
Makashi Flourish | Active (Action) | No |
Makashi Technique | Passive | No |
Master Artisan | Active (Incidental) | No |
Master of Shadows | Active (Incidental) | No |
Mental Bond | Active (Action) | No |
Mental Fortress | Active (Incidental) | No |
Mental Tools | Passive | No |
Multiple Opponents | Passive | No |
Natural Blademaster | Active (Incidental) | No |
Natural Charmer | Active (Incidental) | No |
Natural Doctor | Active (Incidental) | No |
Natural Hunter | Active (Incidental) | No |
Natural Leader | Active (Incidental) | No |
Natural Mystic | Active (Incidental) | No |
Natural Negotiator | Active (Incidental) | No |
Natural Outdoorsman | Active (Incidental) | No |
Natural Tinkerer | Active (Incidental) | No |
Niman Technique | Passive | No |
Nobody's Fool | Passive | Yes |
Now You See Me | Active (Action) | No |
One with the Universe | Active (Action) | No |
Outdoorsman | Passive | Yes |
Parry | Active (Out of Turn) | Yes |
Parry (Improved) | Active (Out of Turn) | No |
Parry (Supreme) | Passive | No |
Physician | Passive | Yes |
Plausible Deniability | Passive | Yes |
Preemptive Avoidance | Active (Out of Turn) | No |
Prey on the Weak | Passive | Yes |
Quick Draw | Active (Incidental) | No |
Quick Movement | Active (Incidental) | No |
Quick Strike | Passive | Yes |
Rapid Reaction | Active (Out of Turn) | Yes |
Rapid Recovery | Passive | Yes |
Reflect | Active (Out of Turn) | Yes |
Reflect (Improved) | Active (Out of Turn) | No |
Reflect (Supreme) | Passive | No |
Researcher | Passive | Yes |
Resist Disarm | Active (Out of Turn) | No |
Saber Swarm | Active (Maneuver) | No |
Saber Throw | Active (Action) | No |
Sarlacc Sweep | Active (Action) | No |
Second Wind | Active (Incidental) | Yes |
Sense Advantage | Active (Out of Turn) | No |
Sense Danger | Active (Incidental) | No |
Sense Emotions | Passive | No |
Share Pain | Active (Out of Turn) | No |
Shien Technique | Passive | No |
Shroud | Active (Incidental) | No |
Side Step | Active (Maneuver) | Yes |
Sixth Sense | Passive | Yes |
Skilled Jockey | Passive | Yes |
Sleight of Mind | Passive | Yes |
Slippery Minded | Active (Action) | No |
Smooth Talker | Active (Incidental) | Yes |
Soft Spot | Active (Incidental) | No |
Solid Repairs | Passive | Yes |
Soresu Technique | Passive | No |
Steely Nerves | Active (Incidental) | No |
Stimpack Specialization | Passive | Yes |
Strategic Form | Active (Action) | No |
Street Smarts | Passive | Yes |
Sum Djem | Passive | No |
Surgeon | Passive | Yes |
Swift | Passive | No |
Technical Aptitude | Passive | Yes |
Terrify | Active (Action) | No |
Terrify (Improved) | Passive | No |
The Force Is My Ally | Active (Incidental) | No |
Touch of Fate | Active (Incidental) | No |
Toughened | Passive | Yes |
Tricky Target | Passive | No |
Uncanny Reactions | Passive | Yes |
Uncanny Senses | Passive | Yes |
Unity Assault | Active (Maneuver) | No |
Valuable Facts | Active (Action) | No |
Well Rounded | Passive | Yes |
GEAR AND EQUIPMENT[]
THE GALACTIC ECONOMY[]
Even under the iron fist of the Empire, trade continues on most worlds much as it did in the days of the Galactic Republic. [...]
Read the full rules on pages 156 to 158 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
ENCUMBRANCE[]
Force and Destiny emphasizes sweeping stories, epic tales, and fast action. [...]
Read the full rules on pages 159 to 160 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
ITEM QUALITIES[]
WEAPON CHARACTERISTICS[]
Each weapon is defined through a variety of characteristics that delineate its abilities and make it distinct. [...]
Read the full rules on page 165 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
WEAPON MAINTENANCE[]
Invariably, weapons start to wear down. [...]
Read the full rules on page 166 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
WEAPON DESCRIPTIONS[]
BLASTERS[]
Page 167
Page 168
TABLE: RANGED WEAPONS[7][]
SLUGTHROWERS[]
Page 169
EXPLOSIVES AND ORDNANCE[]
Page 170
BRAWL WEAPONS[]
Page 171
MELEE WEAPONS[]
Page 172
Page 173
Page 174
Page 175
TABLE: MELEE WEAPONS[8][]
LIGHTSABERS[]
Page 176
Page 177
Page 178
TABLE: LIGHTSABERS[9][]
Name | Skill | Dam | Crit | Range | Encum | HP | Price | Rarity | Special |
---|---|---|---|---|---|---|---|---|---|
Basic Lightsaber | Lightsaber | 6 | 2 | Engaged | 1 | 5 | (R) 9,300 | 10 | Breach 1, Sunder |
Double-Bladed Lightsaber | Lightsaber | 6 | 2 | Engaged | 2 | 4 | (R) 18,600 | 10 | Breach 1, Linked 1, Sunder, Unwieldy 3 |
Lightsaber Pike | Lightsaber | 6 | 2 | Engaged | 3 | 3 | (R) 9,600 | 10 | Breach 1, Cumbersome 3, Defensive 1, Sunder |
Shoto | Lightsaber | 5 | 2 | Engaged | 1 | 3 | (R) 9,300 | 10 | Accurate 1, Breach 1, Sunder |
Training Lightsaber | Lightsaber | 6 | – | Engaged | 1 | 5 | 400 | 6 | Stun Damage |
SIDEBAR: LIGHTSABER HILTS[9][]
The soul of each lightsaber is its crystal. [...]
TABLE: LIGHTSABER HILTS[9][]
Name | Skill | Dam | Crit | Range | Encum | HP | Price | Rarity | Special |
---|---|---|---|---|---|---|---|---|---|
Basic Lightsaber Hilt | Lightsaber | 0 | – | Engaged | 1 | 5 | 300 | 5 | |
Double-Bladed Lightsaber Hilt | Lightsaber | 0 | – | Engaged | 2 | 4 | 600 | 6 | Linked 1, Unwieldy 3 |
Lightsaber Pike Hilt | Lightsaber | 0 | – | Engaged | 3 | 3 | 600 | 7 | Cumbersome 3, Defensive 1 |
Shoto Hilt | Lightsaber | 0 | – | Engaged | 1 | 3 | 300 | 6 | Accurate 1 |
ARMOR[]
ARMOR CHARACTERISTICS[]
Every piece of armor is defined through the following characteriscs. [...]
Read the full rules on page 178 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
ARMOR TYPES[]
Page 178
Page 179
Page 180
TABLE: ARMOR[10][]
Type | Defense | Soak | Price | Encumbrance | Hard Points | Rarity |
---|---|---|---|---|---|---|
Adverse Environment Gear | 0 | 1 | 500 | 2 | 1 | 1 |
Armored Clothing | 1 | 1 | 1,000 | 3 | 1 | 6 |
Armored Robes | 1 | 2 | (R) 4,500 | 5 | 2 | 8 |
Concealing Robes | 0 | 1 | 150 | 1 | 0 | 2 |
Heavy Clothing | 0 | 1 | 50 | 1 | 0 | 0 |
Padded Armor | 0 | 2 | 500 | 2 | 0 | 1 |
GEAR[]
COMMUNICATIONS EQUIPMENT[]
Page 180
Page 181
SIDEBAR: THE RIGHT TOOL FOR THE JOB[11][]
Due to the narrative-driven nature of the Force and Destiny game system, not every discrete piece of equipment grants a bonus to gameplay mechanics. [...]
DRUGS AND POISONS[]
Page 181
SIDEBAR: CONSUMABLES[12][]
Shelter from the elements and the searching eyes of Imperial agents are only a part of day-to-day survival for a Force user. [...]
CYBERNETIC ENHANCEMENTS AND REPLACEMENTS[]
Page 182
Page 183
Page 184
TABLE: GEAR AND EQUIPMENT[13][]
SCANNING AND SURVEILLANCE EQUIPMENT[]
Page 184
Page 185
MEDICAL EQUIPMENT[]
Page 185
Page 186
SECURITY EQUIPMENT[]
Page 187
SURVIVAL GEAR[]
Page 188
TOOLS AND ELECTRONICS[]
Page 188
Page 189
SIDEBAR: ROBES, CLOTHES, AND SUNDRIES[14][]
Characters carry numerous pieces of gear that are too mundane or inexpensive to keep track on a character sheet. [...]
HOLOCRONS AND OTHER ANCIENT TALISMANS[]
Page 190
TABLE: HOLOCRONS AND ANCIENT TALISMANS[15][]
Item | Price | Encum | Rarity |
---|---|---|---|
Demon Mask | (R) 4,000 | 1 | 10 |
Holocron | (R) 100,000 | 1 | 10 |
Meditation Focus | (R) 4,000 | 1 | 10 |
Talisman of Iron Fists | (R) 8,000 | 1 | 10 |
CUSTOMIZATION AND MODIFICATIONS[]
MODDING ATTACHMENTS[]
Most attachments have a listed series of mods. [...]
Read the full rules on page 192 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
WEAPON ATTACHMENTS[]
Page 192
Page 194
- Blaster Energy Dampener
- Mono-molecular Edge
- Night Vision Scope
- Serrated Edge
- Shadowsheath
- Stun Pulse
- Superior Weapon Customization
Page 195
TABLE: WEAPON, LIGHTSABER, AND ARMOR ATTACHMENTS[16][]
LIGHTSABER ATTACHMENTS[]
Page 196
Page 197
Page 199
Page 200
SIDEBAR: LIGHTSABER CRYSTAL ATTACHMENTS[17][]
Lightsaber crystals are a special type of attachment unique to Lightsaber weapons. [...]
ARMOR ATTACHMENTS[]
Page 200
Page 201
- Energy Dispersion System
- Heating System
- In-Helmet Scanner
- Superior Armor Customization
- Thermal Shielding System
CONFLICT AND COMBAT[]
NARRATIVE AND STRUCTURED GAMEPLAY[]
Most of the gameplay in Force and Destiny is done on a narrative basis, with the GM describing events and the players describing their characters' actions and reactions to these events. Combat, however, requires more structured gameplay. [...]
Read the full rules on pages 203 to 206 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
MANEUVERS[]
Just as Force and Destiny uses an abstract method of describing combat, movement is similarly described in broad strokes. [...]
Read the full rules on pages 206 to 209 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
ACTIONS[]
During a character's turn, [they] generally have the chance to perform one primary activity. [...]
Read the full rules on pages 209 to 212 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
DEFENSE[]
Defense, or more specifically, defense rating, is one of the factors determining how difficult it is to land a successful attack during combat. [...]
Read the full rules on page 213 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
SOAK[]
A character's soak value helps protect [them] from incoming wounds. [...]
Read the full rules on page 213 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
RANGE BANDS[]
During a character's turn, [they] generally have the chance to perform one primary activity. [...]
Read the full rules on pages 213 to 216 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
ADDITIONAL COMBAT MODIFIERS[]
Any number of things can modify a combat check, from environmental factors to actions the character chooses. [...]
Read the full rules on pages 217 to 219 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
ENVIRONMENTAL EFFECTS[]
The galaxy is made up of countless environments, from the frozen wastes of Hoth to the steamy jungles of Yavin 4 and the kilometer-high skyscrapers of Coruscant. [...]
Read the full rules on pages 219 to 221 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
WOUNDS, STRAIN, AND STATES OF HEALTH[]
In the fast-paced, high action setting of Force and Destiny, characters are sure to find themselves in the thick of things, and are likely to pick up a few cuts and bruises along the way. [...]
Read the full rules on pages 222 to 225 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
RECOVERY AND HEALING[]
While characters can be afflicted with various ailments and types of damage, there are thankfully several options for recovery. [...]
Read the full rules on pages 226 to 227 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
STARSHIPS AND VEHICLES[]
VEHICLE CHARACTERISTICS[]
From the fastest swoop bike to a lumbering Star Destroyer, all ships and vehicles share a number of characteristics. [...]
Read the full rules on pages 229 to 233 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
STARSHIP AND VEHICLE WEAPONS[]
Starship and vehicle weapons range from the light repeating blasters found on speeder bikes to the massive turbolaser batteries on the flanks of an Imperial Star Destroyer. [...]
Read the full rules on pages 234 to 236 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
TABLE: STARSHIP AND VEHICLE WEAPONS[18][]
Name | Range | Dam | Crit | Qualities |
---|---|---|---|---|
Auto-Blaster | Close | 3 | 5 | Auto-fire |
Blaster Cannon (Light) | Close | 4 | 4 | |
Blaster Cannon (Heavy) | Close | 5 | 4 | |
Concussion Missile Launcher | Short | 6 | 3 | Blast 4, Breach 4, Guided 3, Limited Ammo 3, Slow-Firing 1 |
Ion Cannon (Light) | Close | 5 | 4 | Ion |
Ion Cannon Medium | Short | 6 | 4 | Ion |
Ion Cannon (Heavy) | Medium | 7 | 4 | Ion, Slow-Firing 1 |
Ion Cannon (Battleship) | Medium | 9 | 4 | Breach 3, Ion, Slow-Firing 1 |
Laser Cannon (Light) | Close | 5 | 3 | |
Laser Cannon (Medium) | Close | 6 | 3 | |
Laser Cannon (Heavy) | Short | 6 | 3 | |
Proton Torpedo Launcher | Short | 8 | 2 | Blast 6, Breach 6, Guided 2, Limited Ammo 3, Slow-Firing 1 |
Quad Laser Cannon | Close | 5 | 3 | Accurate 1, Linked 3 |
Tractor Beam (Light) | Close | – | – | Tractor 2 |
Tractor Beam (Medium) | Short | – | – | Tractor 4 |
Tractor Beam (Heavy) | Short | – | – | Tractor 6 |
Turbolaser (Light) | Medium | 9 | 3 | Breach 2, Slow-Firing 1 |
Turbolaser (Medium) | Long | 10 | 3 | Breach 3, Slow-Firing 1 |
Turbolaser (Heavy) | Long | 11 | 3 | Breach 4, Slow-Firing 2 |
STARSHIP AND VEHICLE COMBAT[]
Combat engagements between starships and vehicles—from dogfights in space over a awar-torn planet to speeder chases through the crowded streets of a Core World—function using the same basic combat rules as found in Conflict and Combat. [...]
Read the full rules on pages 236 to 245 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
STELLAR PHENOMENA OR TERRAIN[]
Space is full of obstacles, from simple asteroids and icy comets to strange gravitational anomalies, nebulae, and even dreaded black holes. [...]
Read the full rules on pages 246 to 247 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
TAKING DAMAGE[]
As is the case with Player Characters in personal combat, there are two types of damage ships and vehicles suffer in Force and Destiny: system strain and hull trauma. [...]
Read the full rules on pages 248 to 251 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
INTERSTELLAR TRAVEL[]
Despite the fact that the advent of the galaxy-shrinking hyperdrive has made travel between stars commonplace, the galaxy is still largely an unimaginably vast, empty void dotted here and there with tiny islands of civilization. [...]
Read the full rules on pages 251 to 253 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
VEHICLE PROFILES[]
AIRSPEEDERS[]
LANDSPEEDERS[]
- Passenger Landspeeder pg.254-255
- A-A3 Dray Light Speeder Truck pg.255
- 85-XS Odyssey Heavy Speeder Bike pg.255
WHEELED AND TRACKED VEHICLES[]
- Gallis-Tech 48 Roller pg.256
- Groundcar pg.256
WALKERS[]
- AT-HCT pg.256
STARSHIP PROFILES[]
STARFIGHTERS AND PATROL BOATS[]
- BTL-A4/BTL-S3 "Y-wing" Attack Starfighter pg.257-258
- Delta-6 System Defense Starfighter pg.258
- Delta-7 Aethersprite Interceptor pg.258-259
- Delta-12 Skysprite pg.259
- Lambda-class T4-a Long-Range Shuttle pg.260
- Pathfinder Scout Ship pg.260-261
- T-65B "X-wing" Multi-role Starfighter pg.261
- TIE/ln Starfighter pg.261-262
SIDEBAR: SYLIURE-31 HYPERSPACE RING[19][]
Designed by TransGalMeg in association with KSE, the Syliure-31 is a medium-range hyperspace sled made to provide hyperspace capabilities to the Delta-7, Delta-7B, and Delta-12 starfighters. [...]
FREIGHTERS AND TRANSPORTS[]
- G9 Rigger Light Freighter pg.262-263
- HWK-290 Light Freighter pg.263
- HT-2200 Medium Freighter pg.264
- Simiyiar Light Freighter pg.264
- ZH-25 Questor Light Freighter pg.265
CAPITAL SHIPS[]
- Adz-class Destroyer pg.266
- CR90 Corvette pg.266-267
- IR-3F-class Light Frigate pg.267
- Victory-class Star Destroyer pg.267-268
SHIP AND VEHICLE MODIFICATIONS[]
Page 269
- Advanced Targeting Array
- Electronic Countermeasures Suite
- Enhanced Carbon-Durasteel Armor
- High-Output Ion Turbine
Page 270
Page 271
TABLE: ATTACHMENTS[20][]
Attachment | Price | Rarity | HP |
---|---|---|---|
Advanced Targeting Array | 4,000 | 4 | 1 |
Electronic Countermeasures | 3,000 | 6 | 1 |
Enhanced Armor | 2,000 x silhouette | 3 | 2 |
High-Output Ion Turbine | 5,300 | 5 | 1 |
Hydraulic Control Circuits | 1,000 | 7 | 2 |
Hyperdrive Generator | 6,400 | 4 | 1 |
Reinforced Shield Generator | 3,800 | 5 | 2 |
Retrofitted Hangar Bay | 5,000 x silhouette | 3 | 2 |
Smuggling Compartments | (R) 1,200 | 1 | 1 |
Upgraded Comms Array | 4,800 | 6 | 1 |
Upgraded Weapons | Varies | Varies | Varies |
TABLE: UPGRADED WEAPONS[21][]
Weapon | Price/Rarity | Compatible Silhouettes |
---|---|---|
Auto-Blaster | 3,000/3 | 2–10 |
Blaster Cannon (Light) | 4,000/2 | 2–10 |
Blaster Cannon (Heavy) | 5,000/3 | 3–10 |
Concussion Missile Launcher | 7,500/5 | 3–10 |
Ion Cannon (Light) | 5,000/5 | 3–10 |
Ion Cannon (Medium) | 6,000/6 | 5–10 |
Ion Cannon (Heavy) | 7,500/7 | 6–10 |
Laser Cannon (Light) | 5,500/4 | 3–10 |
Laser Cannon (Medium) | 7,000/4 | 3–10 |
Laser Cannon (Heavy) | 7,500/5 | 4–10 |
Proton Torpedo Launcher | (R) 9,000/7 | 3–10 |
Quad Laser Cannon | 8,000/6 | 4–10 |
Tractor Beam (Light) | 6,000/4 | 4–10 |
Tractor Beam (Medium) | 8,000/5 | 5–10 |
Tractor Beam (Heavy) | 10,000/6 | 5–10 |
Turbolaser (Light) | (R) 12,000/7 | 5–10 |
Turbolaser (Medium) | (R) 15,000/7 | 6–10 |
Turbolaser (Heavy) | (R) 20,000/8 | 6–10 |
Linking two or more weapons of the same type (this adds the Linked quality to the weapon with a value equal to the additional weapons added) | + half the cost of the weapon per additional weapon | As weapon |
THE FORCE[]
THE FORCE IN FORCE AND DESTINY[]
By default, all characters playing a career from Force and Destiny are Force-sensitive. [...]
Read the full rules on page 279 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
FORCE-SENSITIVE RULES[]
Force-sensitives gain access to certain unique powers and abilities via the Force. [...]
Read the full rules on pages 280 to 283 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
FORCE POWER: BATTLE MEDITATION pg.284-285[]
FORCE POWER: BIND pg.286-287[]
FORCE POWER: ENHANCE pg.288-289[]
FORCE POWER: FORESEE pg.290-291[]
FORCE POWER: HEAL/HARM pg.292-293[]
FORCE POWER: INFLUENCE pg.294-295[]
FORCE POWER: MISDIRECT pg.296-297[]
FORCE POWER: MOVE pg.298-299[]
FORCE POWER: PROTECT/UNLEASH pg.300-301[]
FORCE POWER: SEEK pg.302-303[]
FORCE POWER: SENSE pg.304-305[]
THE GAME MASTER[]
[This section] focuses on the Game Master's role in the game. [...]
GAME MASTER RULES AND OPTIONS[]
This section presents Game Master–specific rules, such as fear, and possible alternate versions of some rules. In addition, it discusses the adjudication of some of the common gray areas in certain rules, such as those involving Morality, Motivations, and Destiny Points.
Read the full rules on pages 322 to 329 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
THE GALAXY[]
There are those who think of the galaxy as a settled and established place, linked together by tangled webs of hyperlanes and HoloNet nodes. [...]
THE JEDI AND THE SITH[]
For centuries, the crackling clash of lightsabers meant imminent death and destruction. [...]
ADVERSARIES[]
In Force and Destiny, there are three different broad types of opponents that characters encounter in the galaxy. [...]
Read the full rules on pages 399 to 401 of Star Wars Force and Destiny Roleplaying Game: Core Rulebook.
DROIDS[]
Page 409
Page 410
SIDEBAR: PURCHASING DROIDS[22][]
Droids occupy a unique position in Force and Destiny, as they can be commodities for purchase but also sentient NPCs or adversaries. [...]
TABLE: DROID PRICES[22][]
Droid Type | Cost | Rarity |
---|---|---|
Analysis Droid | 7,500 | 5 |
IG-100 MagnaGuard | (R) 90,000 | 10 |
Interrogation Droid | (R) 9,600 | 8 |
Medical Droid | 12,000 | 4 |
Probe Droid | (R) 13,700 | 7 |
Protocol Droid | 8,000 | 5 |
LESSONS FROM THE PAST[]
Lessons from the Past is an adventure designed to present a group of novice Force users with a wider view of the powers they wield. [...]
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 50)
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 104)
- ↑ 3.0 3.1 Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 106)
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 107)
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 113)
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 137-139)
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 168)
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 172)
- ↑ 9.0 9.1 9.2 Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 177)
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 179)
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 181)
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 182)
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 183)
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 189)
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 191)
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 193)
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 196)
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 234)
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 259)
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 269)
- ↑ Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 271)
- ↑ 22.0 22.1 Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 408)
POPULAR CONTENT IN FORCE AND DESTINY[]
All items (343)
- A-A3 Dray Light Speeder Truck
-
-
- Adverse Environment Gear
- Advisor
- Adz-class Destroyer
-
- Aggressor
- Analysis Droid
-
- Ancient Sword
-
-
- Armored Clothing
- Armored Robes
- Artisan
- AT-HCT
- Ataru Striker
-
-
-
-
-
- Basic Lightsaber
- Basic Lightsaber Hilt
- Battle Meditation
- Bind
-
-
-
- Blaster Carbine
-
- Blaster Pistol
- Blaster Rifle
-
- Brass Knuckles
-
- BTL-A4/BTL-S3 Y-wing Attack Starfighter
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-
- Cerean
-
- Civilian Airspeeder
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-
- Combat Knife
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-
-
- Concealing Robes
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-
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-
- Cortosis Shield
- Cortosis Staff (Refined)
- Cortosis Sword
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- CR90 Corvette
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-
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-
-
-
-
-
-
- Delta-12 Skysprite
- Delta-6 System Defense Starfighter
- Delta-7 Aethersprite-class Interceptor
-
-
-
-
-
- Double-Bladed Lightsaber
- Double-Bladed Lightsaber Hilt
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-
-
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-
- Heal/Harm
- Healer
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-
- Heavy Blaster Pistol
- Heavy Clothing
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-
-
- Holdout Blaster
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-
- HT-2200 Medium Freighter
- Human
- Hunter
-
- HWK-290 Light Freighter
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-
- IG-100 MagnaGuard
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-
-
-
- Influence
-
- Interrogation Droid
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-
-
-
-
- IR-3F-class Light Frigate
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- Makashi Duelist
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-
-
-
-
- Medical Droid
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-
-
-
- Mirialan
- Misdirect
- Missile Tube
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- Move
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-