Star Wars RPG (FFG) Wiki

While some weapons come designed to the pinnacle of performance right off the production line, there's an array of standard weapons which could do with additional features. Whether you're stripping a weapon down to make it lighter and harder to notice, or you're meddling with some safety features to push that last bit of power out of your blaster, there's something for you.

Universal Weapon Attachments[]

There's a number of attachments and modifications that are applicable to all weapons, be they a baton or a rocket tube.

Modification Price Rarity HP Req. Other Req. Features
Componentization 1,150 5 2 Encumbrance 2- Allows breakdown of weapon for concealement
Custom Grip 500 6 1 Has a handle Improves comfort of use
Lightweight Frame 650 3 1 - Reduces weight of weapon
Magnetic Weapon Tether 250 2 1 One-handed weapon Recover weapon easily
Paired Weapons 300 3 1 One-handed weapon Makes weapons easier to hit in tandem
Scanner-Proof Hardware 1,000 (R) 6 2 - Makes weapon harder to detect with scanners
Shadowsheath 1,500 (R) 5 1 Encumbrance 2- Increases difficulty to find weapon
Superior Weapon Customization 5,000 6 1 - Makes weapon Superior
Weapon Signature Reduction 1,000 6 1 Encumbrance 3- Makes weapon harder to detect with scanners

Explosives Attachments[]

Modification Price Rarity HP Req. Other Req. Features
Droid Brain Detonator 1,000 4 0 - May detonate under pre-programmed conditions
Grenade Cling 70 2 0 - Explosive sticks to target
Ordnance Impeller 500 4 0 Encumbrance 3- Can remote control movement of explosives
Proximity Detonator 120 3 0 - Detonate in proximity of a creature

Ranged Weapon Attachments[]

Due to the wide variety of guns available, most modifications are applicable to pistols, rifles and other ranged weaponry. All sorts of scope, barrels and grip modifications.

Modification Price Rarity HP Req. Other Req. Features
Arakyd 900 Gene-Lock 500 7 1 Powered weapon Weapon can only be used by installer
Ascension Gun 500 4 1 - Can fire grappling hook
Bayonet 50 1 1 Carbine or Rifle-sized Attaches combat knife
Bipod Mount 100 1 1 Rifle, Carbine & Light Repeaters Reduces awkwardness of firing weapon
Built-in Blaster Sight 150 4 1 Energy weapon Improves aim
Combat Tested 50 3 0 Used extensively Provides moral support
Corellian Arms Model 2 Wrist Mount 275 5 2 Ranged (Light) Mounts to wrist
Czerka H9 Pistol Grip 400 3 1 Carbine or Rifle without Cumbersome Allows weapon to be used one-handed
Droid Targeting System 3,200 5 3 - Improves ability of using this weapon
Electronic Sighting System 500 4 1 - Assists in aiming at short range
Environmental Adaptation Kit 100 2 1 - Weapon resists hostile environments
Filed Front Sight 25 0 1 Pistol-sized Easier to draw weapon
Force-Attuned Resonator 1,000 (R) 8 1 Non-Gunnery, has a trigger Requires force sensitivity to use weapon
Forearm Grip 250 1 1 Carbine or Rifle-sized (non heavy rifle) Makes weapon easier to fire in close quarters
Gyrostabilizer 1,000 6 2 Ranged (Heavy) or Gunnery weapon Makes weapon less cumbersome
Hair Trigger 250 2 1 Pistol without Auto-fire Increases rate of fire
Integrated Illuminator 200 4 1 - Attaches a glow rod
Integrated Scanner 675 5 2 Ranged (Heavy) weapon Attaches a general purpose scanner
Marked-Target Firing Lock 900 4 1 Non-Blast or Auto-fire Designates a single target for firing at
Merr-Sonn VX Hands-Free Weapon System 1,000 6 1 Encumbrance 4- Mounts to armour for hands-free use
Motion Tracker 1,000 6 2 Ranged (Heavy) Reduces opponent's ability to dodge
Multi-Optic Sight 2,000 3 1 - Improves sight in obscure conditions
Night Vision Scope 500 3 1 - Allows use of weapon in darkness
Optimized Energy Cell 100 5 1 Energy weapon Reduces likelihood of needing a reload
Overcharge Valve 1,500 (R) 6 2 Energy weapon Increases damage significantly once
Removed Safety Features 250 (R) 2 0 Non-Gunnery Occasionally makes weapon easier to use
Secondary Ion Blaster 400 6 2 Ranged (Heavy) Add an ion blaster underslung
Set Trigger 450 4 1 Non-Gunnery Increases reflex speed
Sonic Scope 1,500 8 1 Ranged (Heavy) Allows aiming at targets behind cover
SoroSuub "Bantha's Eye" Laser Sight 500 5 1 Non-Gunnery, Non-Blast weapon Improves accuracy
SoroSuub "Final Word" Secondary Missile System 3,000 6 3 Non-Gunnery Rifles Underslung rocket/missile launcher
Stripped Down 250 4 3 Non-Gunnery Reduces weight of the weapon
Telescopic Optical Sight 250 1 1 - Improves long range effectiveness
Tripod Mount 250 3 2 Repeaters and Gunnery Weapons Reduces awkwardness of firing weapon
Under-Barrel Flame Projector 3,000 (R) 5 2 Rifles Underslung flamethrower
Under-Barrel Grapnel Launcher 500 3 2 Non-Gunnery Underslung grapple
Under-Barrel Grenade Launcher 2,000 (R) 5 2 Rifles Underslung grenade launcher
Under-Barrel Micro-Rocket Rack 1,200 (R) 6 3 - Underslung mini-rocket launcher
Underslung Scattergun 750 (R) 5 3 Pistols & Rifles Underslung shotgun
Vibro-Bayonet 300 3 1 Ranged (Heavy) Attaches vibro-knife
Weapon Harness 500 2 2 Ranged (Heavy) or Gunnery Reduces awkwardness of firing weapon
Weapon Sling 100 0 1 Ranged (Heavy) Reduces awkwardness of firing weapon

Blaster Exclusive Attachments[]

Modification Price Rarity HP Req. Other Req. Features
Amplifying Chamber 350 4 1 - Makes shot explosive
Augmented Spin Barrel 1,750 4 2 Rifles & Heavy Rifles Increases damage
Beam Splitter 1,250 (R) 5 3 Doesn't have blast Makes shot scatter
Blaster Actuating Module 500 4 1 Pistol Increases damage
Blaster Energy Dampener 750 (R) 4 1 Non-Gunnery Reduces weapon sound
Blaster Suppressor 750 (R) 5 1 Pistol Reduces weapon sound
Clone Firing Key 250 7 1 - Functions only in clone hands
Enhanced XCiter 1,500 (R) 6 2 - Improves critical rating
Galven Pattern Resequencing 1,000 5 2 Pistol or Heavy Pistol Increases damage
Hunting Barrel 1,200 (R) 4 3 Rifles Increases range
Insulated Firing Mechanism 1,000 7 1 - Weapon is more resilient
Ionizing Focusing Coils 800 5 2 - Increases damage against droids
Mandalorian Chamber 250 5 1 - Increases stunning effects
Marksman Barrel 1,200 4 2 Rifles Increases range
Overcharged Actuating Module 650 7 1 Pistols or Carbines Increases damage
Rapid-Recharge XCiter 750 7 1 - Significantly increases rate of fire
Shortened Barrel 250 4 1 Pistol Makes weapon easier to conceal
Spread Barrel 1,725 4 2 Rifles or Carbines Scatters the weapon shot
Tibanna-Jacked 150 6 1 - Improves critical rating
XCiter Overcharge 1,100 (R) 7 2 - Significantly increases damage for a single shot

Slugthrower Exclusive Attachments[]

Modification Price Rarity HP Req. Other Req. Features
Slugthrower Suppressor 100 (R) 4 1 Non-Gunnery Reduces weapon sound

Exotic Weapon Attachments[]

Modification Price Rarity HP Req. Other Req. Features
Bowcaster Accelerator Enhancement 250 4 1 Bowcaster Increases damage
Bowcaster Automatic Re-Cocker 500 3 1 Bowcaster Increases fire-rate

Melee Weapon Attachments[]

For close quarters engagements, having the sharpest blade available or are particularly overloaded vibro-motor might be all the difference.

Modification Price Rarity HP Req. Other Req. Features
Augmented Vibro-motor 500 4 2 Vibro-weapon Increases damage
Balanced Hilt 1,500 5 2 - Increases accuracy
Cortosis Forging 8,000 8 1 - Weaves in cortosis
Energy Overclock Setting 500 5 3 Powered weapon Increases viciousness
Mono-Molecular Edge 1,000 5 1 Cutting Edge Improves critical rating
Poison Reservoir 400 (R) 6 1 - Stores a dose of poison or drug
Serrated Edge 50 1 1 Cutting Edge Increases viciousness
Shield Discharge Pack 800 5 1 Shields or Bucklers Gives a knockback to attackers
Shock Pulse Emitter 1,500 5 2 - Adds stunning damage
Stun Pulse 250 4 1 Bludgeoning Adds stunning damage
Weighted Head 250 3 2 Bludgeoning Increases damage

Popular Weapon Attachments[]

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