Star Wars RPG (FFG) Wiki

Where there are people wishing to communicate, there are people wishing to prevent it, and thus there are jammers.

More information about the gear available on the Wookieepedia article.

Models Include: Miradyne 1x Hail Com Jammer.

COMM JAMMER[1][2][3][]

Encumbrance 4 Price 400 Rarity 3

Cutting through the noise created by a comm jammer requires a Computers check, with a difficulty proportional to the distance from the jammer and power of the device. The closer and more powerful the jammer, the harder the difficulty.[1][4][5] The "Hail" forces an Average difficulty check, which becomes more difficult at close ranges (the exact difficulty is up to the GM, but should increase to Hard or Daunting if at medium range or closer to the device).[1][5]

  1. 1.0 1.1 1.2 Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 120)
  2. Star Wars Age of Rebellion Roleplaying Game: Core Rulebook (Page 187)
  3. Star Wars Edge of the Empire Roleplaying Game: Core Rulebook (Page 182)
  4. Star Wars Age of Rebellion Roleplaying Game: Core Rulebook (Page 194)
  5. 5.0 5.1 Star Wars Edge of the Empire Roleplaying Game: Core Rulebook (Page 178)