Small, flight-capable mammals that dwell in tight-knit nesting groups of up to a dozen individuals, creereen survive the attention of predators through their mobility and alertness.
CREEREEN[1][]
CREEREEN [MINION][2][]
Skills (group only): Perception, Stealth, Vigilance.
Talents: None.
Abilities: Flyer, Shriek (a creereen can set up a shrieking racket as an action. All targets within short range that the creereen considers enemies must make a Hard difficulty Resilience check. Failure causes a target to suffer 4 strain and become disoriented until the noise stops. Characters in sealed armor or who are wearing ear protection are not affected.), Silhouette 0.
Equipment: Beak (Brawl; Damage 2; Critical 4; Range [Engaged]).
- ↑ Savage Spirits: A Sourcebook for Seekers (Page 76)
- ↑ Savage Spirits: A Sourcebook for Seekers (Page 74)