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Signature Deadly Reputation

Deadly Reputation ability tree

Many accomplished Warriors reach a point in their life when their reputation precedes them.

More information found on page 34 of Knights of Fate: A Sourcebook for Warriors.

BASE ABILITY[]

Once per game session as an incidental, the character may spend 2 Destiny Points to activate Deadly Reputation. Until the end of the character's next turn, increase the difficulty of all skill checks that target the character by one.

UPGRADES[]

Add Setback: Add a setback die to skill checks targeting the character while Deadly Reputation is in effect per Add Setback upgrade.

Deadly by Association: All effects of Deadly Reputation also apply to skill checks that target the character's allies while the ability is in effect. This applies only to allies involved in the same encounter as the character, as determined by the Game Master.

Destiny: To activate Deadly Reputation, the character only needs to spend 1 Destiny Point, instead of the normal 2.

Increase Duration: The effects of Deadly Reputation last for one additional turn per Increase Duration upgrade.

Increase Effect: Upgrade the difficulty of skill checks targeting the character once while Deadly Reputation is in effect. (This is in addition to increasing the difficulty per the effect of the base ability.)