Destiny Tokens are small round pieces of cardboard that are black on one side and white on the other. They are granted based on Force Dice rolls at the beginning of the session. Each player in the party rolls a Force Die and the number of White and Black dots are added up. This indicates the number of Destiny Points are in the party's Destiny Pool.
The Player Characters' party gets the tokens of one color and the game master gets the tokens of the opposing color. White Tokens (The Light Side of the Force) are for the Good Guys and Black Tokens (The Dark Side of the Force) are for the Bad Guys. The party's affiliation determines which color they get. (Although players' characters begin play firmly on the Light Side - or are at least redeemable to it - there is a possibility that they could slide, fall or even leap into the Dark Side during play.)
Every time a Destiny Token is used by the party or the game master, it is flipped over to change its color. It then awards either a bonus die (adding a green Ability die or converting an Ability die into a yellow Proficiency die) for a character's action, or a penalty die (adding a purple Difficulty die or converting a Difficulty die into a red Challenge die) to the opposition's effort. This flipped token can now be added to the opposite side's pool. Players have to decide whether they want to spend a point that may be needed later or keep the point to limit the game master's ability to help a named NPC antagonist or penalize a player character.
The tokens can also be used like "Fate Points" in High Adventure Role Playing (HARP) and Fate Core / Fate Accelerated Edition (FAE) or "Possibility Points" in TORG. They can change the situation or cancel out or re-roll an unfavorable result like a fatal hit or pivotal skill-check failure.
- Othello pieces can be substituted for Destiny Tokens as they have a white side and a black side. They are also sturdier that the cardboard chits they replace.