On or above the ground, the driver becomes a part of the machine [they] drive, and [they] attempt maneuvers no design engineer ever intended [their] vehicle to do. // Pilots are great for traveling from one system to another, but it's the Drivers that move beings around once they hit dirtside.
More information is available in Star Wars Age of Rebellion Roleplaying Game: Core Rulebook (page 65) or in Dangerous Covenants: A Sourcebook for Explorers (page 28).
Ace Career Skills: Astrogation, Cool, Gunnery, Mechanics, Perception, Piloting (Planetary), Piloting (Space), Ranged (Light)
Explorer Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology), Perception, Piloting (Space), Survival
Driver Bonus Career Skills: Cool, Gunnery, Mechanics, Piloting (Planetary)
Talents[]
5 XP[]
Full Throttle, All-Terrain Driver, Fine Tuning, Gearhead
10 XP[]
Grit, Skilled Jockey, Rapid Reaction, Grit
15 XP[]
Improved Full Throttle, Tricky Target, Fine Tuning, Toughened
20 XP[]
Defensive Driving, Skilled Jockey, Natural Driver, Gearhead