Star Wars RPG (FFG) Wiki

Composed of a semi-flexible durasteel disk coated on one side with insulation and edged with auto-activating thermal welds, emergency repair patches are used to keep machinery running until proper repairs can be done.

More information about the gear available on the Wookieepedia article.

Models Include: SoroSuub Pocket Tech.

EMERGENCY REPAIR PATCH[1][2][3][]

Encumbrance – Price 25 Rarity 1

OR[4][]

Encumbrance 1 Price 25 Rarity 1

Emergency repair patches are one use items that grant the normal bonus [of being The Right Tool for the Job].[1][4][5][6]

Likewise, droids can use them to heal wounds in a manner similar to the way an organic being employs a stimpack. Using an emergency repair patch requires a character to spend a maneuver. When applied to droids, emergency repair patches heal 3 wounds, and up to five patches can be used in a single day. Using a sixth emergency repair patch has no effect; by that point, the droid is so patched and jury-rigged together that further patches would be useless. It takes one day for a droid's self-repair routines, or actual repairs, to restore its body to enough functionality to be able to gain benefit from additional emergency repair patches.[1][4][5][6]

  1. 1.0 1.1 1.2 Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 136-137)
  2. Star Wars Age of Rebellion Roleplaying Game: Core Rulebook (Page 187)
  3. Star Wars Edge of the Empire Roleplaying Game: Core Rulebook (Page 183)
  4. 4.0 4.1 4.2 Endless Vigil: A Sourcebook for Sentinels (Page 50)
  5. 5.0 5.1 Star Wars Age of Rebellion Roleplaying Game: Core Rulebook (Page 197)
  6. 6.0 6.1 Star Wars Edge of the Empire Roleplaying Game: Core Rulebook (Page 182-183)