Star Wars RPG (FFG) Wiki

Typically marketed to hobbyists and hunters, air rifles are lightweight, practical weapons used for target shooting and hunting.

More information about the weapon available on the Wookieepedia article.

FIELD SPORTS MODEL 77 AIR RIFLE[1][2][]

Skill Ranged (Heavy) Range Long Encumbrance 3 Price 1,100 Rarity 6 Damage 6 Critical Rating NA Hard Points 3 Special Pierce 4, Stun Damage

FIELD SPORTS "SMARTTRANQ"[3][4][]

SmartTranq was designed in cooperation with CorChemCo to provide a versatile tranquilizing agent for use in air rifles.

Upon a successful hit with a SmartTranq dart, the target must immediately make an Average difficulty Resilience check. On failure, the target suffers 5 strain, plus 2 additional strain per threat result generated on the check. The Game Master may spend a despair result from the check to cause the target to repeat the check against the tranquilizer with the difficulty increased once at the beginning of the following round.

Equipping a Model 77 with SmartTranq darts costs 500 credits(; this modification has a rarity of 1)[4]. This does not change the weapon's profile—it simply adds the effects detailed above to the existing weapon. If it ever runs out of ammo, the user must purchase an additional reload at 500 credits (rarity 1)[4] to use the SmartTranq.

  1. Savage Spirits: A Sourcebook for Seekers (Page 42)
  2. Enter the Unknown: A Sourcebook for Explorers (Page 38)
  3. Savage Spirits: A Sourcebook for Seekers (Page 41)
  4. 4.0 4.1 4.2 Enter the Unknown: A Sourcebook for Explorers (Page 40)