To gain an advantage in battle and resist the onslaught of imperial troops when outnumbered and out-gunned, one should take to building defenses.
Crafting is simple and follows these steps:
Step 1: Select Template, the PC chooses what kind of item to make.
Step 2: Acquire Materials, the PC acquires the supplies to build it.
Step 3: Construction, the PC actually assembles the item with the check.
If the character succeeds, the item is fully functional and has the profile listed in its template. If the character fails on the check, the product that comes out of the attempt is unusable, and the materials are lost.
Every Success the character scores on the check beyond the first reduces this time by 2 hours (to a minimum of 1 hour). Other factors can also affect the time required, at the GM's discretion.
Fortification Templates[]
- Trench
Tools | Materials | Check | Time |
---|---|---|---|
Entrenching Tool (for soil) | N/A | Average (2 difficulty) Athletics | 6 hours |
Occupancy: 6 fully equipped members.
Benefits: Remain out of sight of any enemy beyond medium range. Add 3 ranged defense.
- Bunker
Tools | Materials | Check | Time |
---|---|---|---|
Tool Kit | Sheet Metal or Ferrocrete/Duracrete | Hard (3 difficulty) Mechanics | 36 hours |
Occupancy: 4 fully equipped members.
Benefits: This is an immobile vehicle with the following profile;
Silhouette | Speed | Armor | Hull Trauma |
---|---|---|---|
3 | 0 | 2 | 8 |
Characters within may fire out the 'Forward' with personal range weapons. Called shot use of the Aim maneuver and damage dealt by the Blast quality may ignore the bunker and strike occupants directly.
- Blinds
Tools | Materials | Check | Time |
---|---|---|---|
Tool Kit or Knife | Natural Environment Materials | Average (2 difficulty) Survival | 4 hours |
Occupancy: 2 fully equipped members.
Benefits: Adds concealment equivalent to dense underbrush.
Fortification Integration[]
Integrating results into construction. First, the PC can use Advantages and Triumphs to make improvements to the item. Then, the GM can spend Threats and Despair to add flaws. Unless a limit is specified, an option may be selected any number of times, and its effects stack.
1 Advantage or 1 Triumph
- Expanded Capacity: Increase the Fortification's occupancy by 1.
2 Advantages or 1 Triumph
- Additional Cover: Increase the ranged defense provided by 1 (Limit 1).
3 Advantages or 1 Triumph
- Additional Feature: Add a useful feature, such as a weapon turret or camouflage.
1 Triumph
- Reinforce Armor: +1 Armor if applicable (Limit 1)
1 Threat or 1 Despair
- Exhausting Effort: Upon completing Construction, each participating character suffers 3 strain.
2 Threats or 1 Despair
- Inferior Protection: decrease the ranged defense provided by 1 (Limit 1).
3 Threats or 1 Despair
- Vulnerability: The fortification includes a critical flaw that a cunning enemy could use to easily neutralize it.
1 Despair
- Limited Lifespan: The fortification can protect against only a limited number of attacks before it is rendered useless as determined by the GM.