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Merr-Sonn's G-20 glop grenade is a reusable non-lethal anti-personnel grenade that law enforcement uses to capture fleeing suspects and occasionally for riot suppression.

More information about the weapon available on the Wookieepedia article.

G-20 GLOP GRENADE[1][]

Skill Ranged (Light) Range Short Encumbrance 1 Price 100 Rarity 6 Damage 0 Critical Rating - Hard Points 0 Special Ensnare 3, Limited Ammo 1

OR[2][]

Skill Ranged (Light) Range Short Encumbrance 1 Price 100 Rarity 6 Damage - Critical Rating - Hard Points 0 Special Blast -, Ensnare 3

A glop grenade's Ensnare quality triggers automatically on any targets the weapon hits, with no need to spend advantage results.[1][3]

While glop grenades are ostensibly nonlethal, accidents do happen, and they have been known to cause death due to suffocation or, in extremely rare cases, allergic reaction. Targets hit with a glop grenade must make an Easy difficulty Coordination check to keep the foam from filling their breathing passages. Failure indicates that the foam has cut off the target's air, and they immediately suffer the effects of suffocation.[1][3]

Glop grenades that are recovered after use can be refilled with special pressurized hypoinjectors that transfer the foam from a sealed container into the grenade's reservoir without exposing it to the atmosphere. This requires an Easy difficulty Ranged (Light) check to complete. Failure on the check indicates that the foam has been ruined, and any net threat result means that some mishap occurs and the user is engulfed in quickly hardening goo. This requires the user to make an Easy difficulty Coordination check to avoid getting the goo in their nose or mouth per the rules above. Purchase of a glop grenade includes the hypoinjector and five refill canisters. Additional refill canisters can be purchased for 100 credits apiece and have a Rarity of 6.[1][3]

  1. 1.0 1.1 1.2 1.3 Gadgets and Gear: The Essential Collection of Weapons and Equipment (Page 59)
  2. Enter the Unknown: A Sourcebook for Explorers (Page 38)
  3. 3.0 3.1 3.2 Enter the Unknown: A Sourcebook for Explorers (Page 42)
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