Learning is accomplished much more effectively when it integrates dedicated practice time.
HOLOGOGGLES[1][]
When purchasing a set of hologoggles, a character selects one non-combat skill. That skill now counts as a career skill as long as the character owns the goggles (however, at the GM's discretion, the goggles must be used for several hours a day for a period of several months to gain this bonus). A character may only receive benefits from one pair of hologoggles at a time; if [they] wish to count a new skill as a career skill, [they] must discard the current set of hologoggles and purchase a new one.[2]
- ↑ Disciples of Harmony: A Sourcebook for Consulars (Page 48)
- ↑ Disciples of Harmony: A Sourcebook for Consulars (Page 49)