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The mountain-dwelling hurghols are surefooted, reptilian climbers whose many-jointed limbs allow them to move across almost any incline or surface.

HURGHOL[1][]

Encumbrance - Price 2,000 Rarity 3

HURGHOL [RIVAL][2][]

Brawn 4 Agility 2 Intellect 1 Cunning 2 Willpower 3 Presence 1 Soak Value 7 Wound Threshold 15 Melee Defense 1 Ranged Defense 1

Skills: Athletics 2, Brawl 1, Perception 1, Vigilance 1.
Talents: None.
Abilities: Beast of Burden 6 (hurghols add 6 to their encumbrance threshold), Domesticable 1 (downgrade the difficulty of checks to train hurghols by one), Silhouette 2, Sure-footed (hurghols suffer no penalties when moving through difficult terrain), Sustained by the Force (hurghols do not need to consume food or water to stay alive).
Equipment: Headbutt (Brawl; Damage 7; Critical 4; Range [Engaged]; Disorient 1).

  1. Savage Spirits: A Sourcebook for Seekers (Page 76)
  2. Savage Spirits: A Sourcebook for Seekers (Page 75)