Star Wars RPG (FFG) Wiki

Best known as a kindly and soft-spoken species, Kel Dors are most easily identified by the protective eyewear and rebreather masks that they must wear outside their native environments.

More information about the species available on the Wookieepedia article.

SPECIES ABILITIES[1][]

Brawn 1 Agility 2 Intellect 2 Cunning 2 Willpower 3 Presence 2

The distinctive Kel Dor, with the tubular protrusions curled at either side of her head, eye protection, and stylised rebreather, stands with a long electrostaff in both hands. She holds it close to her body which is clad in a tight single-piece bodyglove with some electronic attachments scattered over it.
  • Wound Threshold: 10 + Brawn
  • Strain Threshold: 10 + Willpower
  • Starting Experience: 100 XP
  • Special Abilities: Kel Dors begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation.
  • Dark Vision: When making skill checks, Kel Dors remove up to two setback dice imposed due to darkness.
  • Atmospheric Requirement: Kel Dors must wear a specialized mask to breathe and see outside of their native atmosphere. A Kel Dor character starts the game with an antitox breath mask and treats oxygen as a dangerous atmosphere with Rating 8. However, Kel Dors may survive in vacuum for up to five minutes before suffering its effects.
  1. Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 57-58)