BRAWN | AGILITY | INTELLECT | CUNNING | WILLPOWER | PRESENCE |
---|---|---|---|---|---|
2 | 2 | 3 | 1 | 2 | 2 |
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Abilities: Knowledge (Education) +1
Amphibious: Can breathe underwater and move without penalty when swimming.