Star Wars RPG (FFG) Wiki

Precision Strike[1][2][3][4][]

When the character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, they may suffer 1 strain to change the result to any Easy difficulty Critical Injury result.

Additionally, whenever the character defeats a minion or rival NPC, the character may always choose to do so by non-lethal means, even if the environment or exceptional circumstance would normally make that difficult or impossible.

Improved[1][3][]

Once per round, when the character inflicts a Critical Injury with a Brawl or Melee weapon, they may suffer 2 strain to change the result to any Average difficulty Critical Injury result.

Supreme[5][]

  • Activation: Active (Incidental, Out of Turn)
  • Ranked: No
  • Trees: Martial Artist

Once per game session, when the character inflicts a Critical Injury with an unarmed attack, [they] may suffer 3 strain to change the result to any Hard difficulty Critical Injury result. Combat checks to activate this talent cannot be made with any weapons.

  1. 1.0 1.1 Knights of Fate: A Sourcebook for Warriors (Page 31)
  2. Dawn of Rebellion: An Era Sourcebook (Page 114)
  3. 3.0 3.1 No Disintegrations: A Sourcebook for Bounty Hunters (Page 35)
  4. Keeping the Peace: A Sourcebook for Guardians (Page 31)
  5. No Disintegrations: A Sourcebook for Bounty Hunters (Page 36)