Precision Strike[1][2][3][4][]
- Activation: Active (Incidental, Out of Turn)
- Ranked: No
- Trees: Force Adherent, Martial Artist, Steel Hand Adept, Warden
When the character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, they may suffer 1 strain to change the result to any Easy difficulty Critical Injury result.
Additionally, whenever the character defeats a minion or rival NPC, the character may always choose to do so by non-lethal means, even if the environment or exceptional circumstance would normally make that difficult or impossible.
Improved[1][3][]
- Activation: Active (Incidental, Out of Turn)
- Ranked: No
- Trees: Martial Artist, Steel Hand Adept
Once per round, when the character inflicts a Critical Injury with a Brawl or Melee weapon, they may suffer 2 strain to change the result to any Average difficulty Critical Injury result.
Supreme[5][]
- Activation: Active (Incidental, Out of Turn)
- Ranked: No
- Trees: Martial Artist
Once per game session, when the character inflicts a Critical Injury with an unarmed attack, [they] may suffer 3 strain to change the result to any Hard difficulty Critical Injury result. Combat checks to activate this talent cannot be made with any weapons.
- ↑ 1.0 1.1 Knights of Fate: A Sourcebook for Warriors (Page 31)
- ↑ Dawn of Rebellion: An Era Sourcebook (Page 114)
- ↑ 3.0 3.1 No Disintegrations: A Sourcebook for Bounty Hunters (Page 35)
- ↑ Keeping the Peace: A Sourcebook for Guardians (Page 31)
- ↑ No Disintegrations: A Sourcebook for Bounty Hunters (Page 36)