Star Wars RPG (FFG) Wiki
Signature Prophecy

Prophecy ability tree

The future is always in motion, and trying to predict it through the Force is a tricky and even dangerous endeavor.

More information found on page 36 of Unlimited Power: A Sourcebook for Mystics.

BASE ABILITY[]

Once per game session, the character may spend 1 Destiny Point and make a Hard difficulty Vigilance check to utter a prophecy. If they succeed on the check, they correctly foretell a single event that focuses around themselves. They must describe the event in a brief summary. The GM can rule if the description is too involved; for example "I see myself sitting down at a table, and receiving a great fortune" is an acceptable prophecy, while "I see myself sitting down at the sabacc table in the Misty Rancor Cantina and winning 1.2 million credits" is not.

At any time before the end of the current game session, they may spend 1 additional Destiny Point, at which point the foretold event transpires. The GM should interpret the prophecy to fit the scene, and possibly reveal an interpretation of the prophecy that the character did not expect. The GM can, however, decide that the prophecy cannot come to pass at that time (generally because it does not fit the GM's planned narrative). In this case, the foretold event does not transpire but the GM must flip all dark side Destiny Points to light side Destiny Points. After all, the future is always in motion.

UPGRADES[]

Destiny Upgrade: To activate Prophecy, the character does not have to spend a Destiny Point. They still must spend 1 Destiny Point to trigger the occurrence of the prophesied event.

Doom Upgrade: Add a setback die to any checks a character makes to prevent the foretold event from occurring.

Flow of the Universe Upgrade: The character adds a boost die to checks they make to attempt to bring the foretold event to fruition.

Recurrence Upgrade: One additional time before the end of the game session, the character may spend 1 Destiny Point to have the prophecy's foretold event recur, likely in a different form.

Reduce Difficulty Upgrade: Reduce the difficulty of the skill check to activate Prophecy to Average.

Reduce Setback Upgrade: The character removes a setback die from the check to activate Prophecy.

Shared Revelation Upgrade: The prophecy may pertain to any one other character who hears it, instead of the character making the prophecy.