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Signature Sudden Discovery

Sudden Discovery ability tree

Plying the endless worlds of the galaxy leads Explorers to master many different skills, not the least of which is the uncanny ability to keep their bearing no matter where they find themselves.

More information found on page 34 of Enter the Unknown: A Sourcebook for Explorers.

BASE ABILITY[]

Once per game session, the character may spend 2 Destiny Points to make a Hard difficulty Knowledge (Outer Rim) or Knowledge (Core Worlds) check. If [they] succeed, the character can pinpoint [their] exact location without a map or other guide, discover a lost or hidden item or location, or identify a safe and fast path through any terrain. The exact nature of what the character is trying to accomplish, as well as the end results must be approved by the GM.

When making the skill check to activate Sudden Discovery, the GM can add a boost die or setback die for any situational effects that might cause the test to be more easy or difficult.

UPGRADES[]

Add Boost Upgrade: When making the skill check to activate Sudden Discovery, the character adds a boost die.

Change Skill Upgrade: To activate Sudden Discovery, the character can choose to use the Astrogation skill to find locations in space or the Survival skill to find locations on the ground (instead of the normal Knowledge skills).

Destiny Upgrade: To activate Sudden Discovery, the character only needs to spend 1 Destiny Point instead of the normal 2.

Frequency Upgrade: Sudden Discovery can be used twice per game session instead of once.

Reduce Difficulty Upgrade: The skill check difficulty to activate Sudden Discovery is Average difficulty instead of Hard.

Reduce Setback Upgrade: When making the skill check to activate Sudden Discovery, the character removes a setback die.

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