
The Bigger They Are... ability tree
The Alliance to Restore the Republic is an organization founded upon the principle that seemingly invincible juggernauts can be brought down with creativity, determination, and a bit of luck.
More information found on page 38 of Forged in Battle: A Sourcebook for Soldiers.
BASE ABILITY[]
Once per game session as an action, the character may spend 2 Destiny Points, nominate one vehicle, starship, or living creature of silhouette 2 or smaller that [they] can see, and make a Hard difficulty Knowledge (Warfare) check. If [they] succeed, for the next 3 rounds, [they] and each other friendly character within medium range of [them] ignore the target's armor (or soak, if it is a living creature) when inflicting damage on the target with non-vehicle/starship weapons.
UPGRADES[]
Change Skill (Athletics): When activating The Bigger They Are..., the character may make an Athletics check instead of a Knowledge (Warfare) check.
Change Skill (Survival): When activating The Bigger They Are..., the character may make a Survival check instead of a Knowledge (Warfare) check.
Destiny: To activate The Bigger They Are..., the character needs to spend only 1 Destiny Point instead of the normal 2.
Duration: The Bigger They Are... lasts for 2 additional rounds.
Increase Silhouette: Increase the silhouette of targets that can be affected by The Bigger They Are... by 1 per Increase Silhouette upgrade purchased.
Ongoing Salvo: If the target is destroyed (or dies) while The Bigger They Are... is active, the character may spend 1 Destiny Point to select a new target for The Bigger They Are...
Reduce Difficulty: The skill check to activate The Bigger They Are... is Average difficulty instead of Hard.