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Signature The Harder They Fall

The Harder They Fall ability tree

While it might be loathsome or insulting to their professional pride, all Alliance Engineers realize they are fighting in a war, and that a great part of war involves destruction.

More information found on page 34 of Fully Operational: A Sourcebook for Engineers.

BASE ABILITY[]

Once per game session as an incidental, the character may spend two Destiny Points and make a Hard difficulty Mechanics check. If successful, for the remainder of the encounter, combat checks the character makes against vehicles, structures, or droids that inflict wounds or hull trauma automatically inflict a Critical Injury or Critical Hit (depending on the target). An advantage or triumph result can be spent to trigger the attack's critical rating additional times, adding +10 to the critical roll as normal.

UPGRADES[]

Change Skill Upgrade: The skill check to activate The Harder They Fall can be performed using Knowledge (Education) or Knowledge (Warfare) instead of the Mechanics check.

Destiny Upgrade: To activate The Harder They Fall, the character needs to spend only one Destiny Point instead of the normal two.

Frequency Upgrade: The Harder They Fall can be used one additional time per game session.

Increase Number Upgrade: The effects of The Harder They Fall extend to a number of allies within medium range of the character equal to the character's ranks in Increase Number.

Ignore Defenses Upgrade: While The Harder They Fall is active, combat checks the character makes ignore one point of defense rating per Ignore Defenses.

Reduce Difficulty Upgrade: The difficulty of the skill check to activate The Harder They Fall is Average instead of Hard.