Star Wars RPG (FFG) Wiki
Signature Unmatched Authority

Unmatched Authority ability tree

Few realize the true strain of command.

More information found on page 40 of Lead by Example: A Sourcebook for Commanders.

BASE ABILITY[]

Once per game session, as an action during an encounter in structured time, the character may spend 2 Destiny Points to gain the following ability: As an out of turn incidental, the character may suffer 2 strain to downgrade the difficulty of an ally's skill check once. The character must be able to communicate with the ally targeted by this ability. This ability is active for the remainder of the current round and two additional rounds. Unmatched Authority may be used to modify a single check multiple times. In such case, the strain cost must be paid each time.

UPGRADES[]

Destiny: To activate Unmatched Authority, the character needs to spend only 1 Destiny Point instead of the normal 2.

Duration: Unmatched Authority lasts for 1 additional round per Duration upgrade.

Endurance: Reduce the strain cost to modify an ally's skill check with Unmatched Authority by 1 (to a minimum of 1).

Firm Resolve: While Unmatched Authority is active, increase the character's strain threshold by +2 per Firm Resolve upgrade. (Note that if the character's strain exceeds [their] strain threshold when Unmatched Authority ends, and [their] strain threshold resets to normal, [they] are incapacitated.

Increase Effect (Remove Setback): When spending strain to modify an ally's skill check with Unmatched Authority, the character may remove a setback die from the check instead of downgrading the difficulty.

Increase Effect (Reduce Difficulty): When spending strain to modify an ally's skill check with Unmatched Authority, the character may reduce the difficulty of the check instead of downgrading it.

Mass Combat: The character can spend strain to modify a Mass Combat check with Unmatched Authority as though it were an ally's skill check.