
Unmatched Devastation ability tree
Many targets run as soon as a Bounty Hunter shows up, but others immediately open fire, taking their chances at winning a gunfight rather than a footrace.
More information found on page 41 of No Disintegrations: A Sourcebook for Bounty Hunters.
BASE ABILITY[]
Once per game session, after performing a combat check, the character may spend 2 Destiny Points to perform one additional combat check against the same target as an incidental.
The difficulty of this combat check is increased by 1 for each successful combat check the character has performed this turn. This combat check must be made using a non-starship/vehicle weapon that the character has not already used this turn.
UPGRADES[]
Draw and Fire: Before performing each combat check with Unmatched Devastation, the character may holster a weapon and draw a different weapon as an incidental.
Improve Mobility: Before performing each combat check with Unmatched Devastation, the character may suffer 2 strain to perform the Move maneuver as an incidental (this does not count toward the number of maneuvers a character can perform in one turn).
Increase Number: The character may perform one additional combat check using a non/starship weapon not already used this round for each Increase Number upgrade purchased. The difficulty of each combat check is increased by 1 for each successful combat check the character has performed this turn.
Remove Setback: When making a combat check as part of Unmatched Devastation, the character removes a setback die for each Remove Setback upgrade purchased.
Target Priority: The character may choose a new legal target for each combat check as part of Unmatched Devastation.