
Unmatched Heroism ability tree
The act of sheltering allies is frequently a literal one for Guardians.
More information found on page 37 of Keeping the Peace: A Sourcebook for Guardians.
BASE ABILITY[]
Once per game session, as an out of turn incidental, the character may spend 2 Destiny Points. For the next 2 rounds, whenever an ally within short range is targeted by a successful combat check, the character may suffer 2 strain as an out of turn incidental to move to engaged range of that ally and become the target of the combat check instead.
UPGRADES[]
Destiny Upgrade: To activate Unmatched Heroism, the character only needs to spend 1 Destiny Point instead of the normal 2.
Duration Upgrade: Unmatched Heroism lasts for 1 additional round per Duration Upgrade.
Endurance Upgrade: Reduce the strain cost to become the target of an attack with Unmatched Heroism by 1 (to a minimum of 0) per Endurance Upgrade.
Frequency Upgrade: Unmatched Heroism can be used twice per game session instead of once.
Increase Range Upgrade: Increase the maximum range at which allies can be affected to medium range.