Star Wars RPG (FFG) Wiki
Signature Unmatched Insight

Unmatched Insight ability tree

People are a politician's business, so understanding other sentient beings is absolutely critical to a representative's job.

More information is available in Desperate Allies: A Sourcebook for Diplomats (page 40).

BASE ABILITY[]

Once per game session, during an encounter or scene involving one or more other sentient creatures, the character may spend 2 Destiny Points to gain basic information about up to 3 chosen participants in the scene. The information gleaned this way should include, at the very least, each chosen participant's current emotional state, background, and basic history. This information can come from physical signs, social cues, prior knowledge, logical leaps, or some combination of the above.

UPGRADES[]

Destiny: To activate Unmatched Insight, the character needs to spend only 1 Destiny Point instead of the normal 2.

Discern Motives: When triggering Unmatched Insight, the character also apprehends the current motives of each character [they] are affecting with Unmatched Insight. This knowledge could come from situational information, from previous knowledge of the participants, from logical extrapolation, or from some combination of the three, and should give the character a good idea of what each participant desires from this encounter.

Frequency: The character may use Unmatched Insight one additional time per game session.

Increase Number: Increase the number of participants the character affects with the Unmatched Insight Base Ability by 2 per Increase Number Upgrade.

Leverage: When triggering Unmatched Insight, the character also chooses one character [they] are affecting with Unmatched Insight. Until the end of the encounter, [they] upgrade the ability of all [their] social checks against the chosen character once per Leverage Upagrade.

Secret: When triggering Unmatched Insight, the character chooses one target [they] are affecting with Unmatched Insight. [They] immediately notice one important detail that the chosen target would prefer to conceal. This detail should be a physical or social cue that an astute observer could spot, and should provide useful knowledge to the character.