
Unmatched Negotiation ability tree
The best negotiators do not just see any conflict as a potential negotiated settlement waiting to be resolved; they also have the foresight to anticipate any potential pitfalls, mistakes, or points of contention before the negotiations even begin.
More information found on page 35 of Disciples of Harmony: A Sourcebook for Consulars.
BASE ABILITY[]
Once per game session as an incidental, the character may spend 2 Destiny Points. For the rest of the round, whenever that character makes a Charm, Coercion, Deception, or Negotiation check, the character downgrades the difficulty of the check the number of times needed to remove all challenge dice from the pool, before rolling the dice.
UPGRADES[]
Add Triumph: Whenever the character fails a Charm, Coercion, Deception, or Negotiation check while Unmatched Negotiation is active, the character adds an automatic triumph result to the results of the check (this does not add an additional success result to the check, however).
Destiny: To activate Unmatched Negotiation, the character only needs to spend 1 Destiny Point instead of the normal 2.
Duration: Unmatched Negotiation lasts for 1 additional round per Duration upgrade.
Increase Effect: While Unmatched Negotiation is active, allied characters engaged with the character who make Negotiation, Charm, Deception, or Coercion checks may downgrade the difficulty of those checks once.
Increase Range: Increases the maximum range at which allies can be affected to medium range.
Remove Setback: When making a skill check affected by Unmatched Negotiation, the character removes a setback die.