
Unmatched Protection ability tree
Some of the toughest sentients in the galaxy are Hired Guns.
More information found on page 37 of Dangerous Covenants: A Sourcebook for Hired Guns.
BASE ABILITY[]
Once per game session as an incidental, the character may spend two Destiny Points to gain the following ability: once per round, after suffering a hit and determining damage, the character may halve the damage (rounded up) dealt before it is applied to [their] soak. This ability is active for the remainder of the current round and two additional rounds.
UPGRADES[]
Additional Reduction: May reduce the damage of one additional hit suffered each round Unmatched Protection is active.
Destiny: To activate Unmatched Protection, the character only needs to spend one Destiny Point instead of the normal two.
Duration: Unmatched Protection lasts for one additional round.
Protect Ally: Once per session while Unmatched Protection is active, when an engaged ally is hit by an attack, the character may choose to be hit by that attack instead.
Soak: Gain +1 soak while Unmatched Protection is active.