Star Wars RPG (FFG) Wiki
Signature Unmatched Protection

Unmatched Protection ability tree

Some of the toughest sentients in the galaxy are Hired Guns.

More information found on page 37 of Dangerous Covenants: A Sourcebook for Hired Guns.

BASE ABILITY[]

Once per game session as an incidental, the character may spend two Destiny Points to gain the following ability: once per round, after suffering a hit and determining damage, the character may halve the damage (rounded up) dealt before it is applied to [their] soak. This ability is active for the remainder of the current round and two additional rounds.

UPGRADES[]

Additional Reduction: May reduce the damage of one additional hit suffered each round Unmatched Protection is active.

Destiny: To activate Unmatched Protection, the character only needs to spend one Destiny Point instead of the normal two.

Duration: Unmatched Protection lasts for one additional round.

Protect Ally: Once per session while Unmatched Protection is active, when an engaged ally is hit by an attack, the character may choose to be hit by that attack instead.

Soak: Gain +1 soak while Unmatched Protection is active.