
Unmatched Pursuit ability tree
Seekers often are called on not to just track down or navigate to a specific location, but instead hunt a moving target.
More information found on page 35 of Savage Spirits: A Sourcebook for Seekers.
BASE ABILITY[]
Once per game session, as an out of turn incidental, the character may spend 2 Destiny Points and designate one enemy character or vehicle within medium range (either personal or planetary scale) as [their] quarry. For the next 3 rounds, if the designated target would successfully elude [their] pursuit, the character may voluntarily suffer 2 strain to keep pace preventing the target from escaping [them].
UPGRADES[]
Destiny Upgrade: To activate Unmatched Pursuit, the character only needs to spend 1 Destiny Point instead of normal 2.
Duration Upgrade: Unmatched Pursuit lasts for 1 additional round per Duration Upgrade.
Endurance Upgrade: Reduce the strain cost to keep pace with the target attempting to elude the character by 1 (to a minimum of 0) per Endurance Upgrade.
Frequency Upgrade: Unmatched Pursuit can be used twice per game session instead of once.
Increase Range Upgrade: Increase the maximum range at which a target can be selected to long range.
Maneuver Upgrade: Should the target of Unmatched Pursuit spend a maneuver to increase the target's distance from the character, the character may immediately perform a Move maneuver as an out of turn incidental to close the distance between them. This reestablishes the relative separation between the character and the target.