
Unmatched Teamwork ability tree
From the day of their decanting, Clone Soldiers learns to fight as a team with their brothers.
More information found on page 45 of Collapse of the Republic: An Era Sourcebook.
BASE ABILITY[]
Once per game session as an incidental, the character may spend 2 Destiny Points to activate Unmatched Teamwork. Until the end of the encounter, the character may assist another character as an incidental (instead of a maneuver) once per round.
UPGRADES[]
Camaraderie Upgrade: When the character provides assistance while Unmatched Teamwork is active, the heal 2 strain from themself.
Destiny Upgrade: Unmatched Teamwork costs 1 fewer Destiny Point to activate.
Increase Effect Upgrade: When the character assists an ally while Unmatched Teamwork is active, they may choose to add an automatic success result to that ally's next check instead of a boost die.
Increase Effect Upgrade: When the character assists an ally while Unmatched Teamwork is active, they may choose to add an automatic success and advantage result to that ally's next check instead of a boost die.
Increase Effect Upgrade: When the character assists an ally while Unmatched Teamwork is active, they may choose to add an automatic triumph result to that ally's next check instead of a boost die.
Increase Range Upgrade: While Unmatched Teamwork is active, increase the range at which the character can provide assistance by one range band per Increase Range upgrade.
Remove Setback Upgrade: When the character assists an ally while Unmatched Teamwork is active, the assisted character removes a setback die from their next check, in addition to all other benefits of assistance.